Related papers: Reconstructing Signing Avatars From Video Using Li…
Neural face avatars that are trained from multi-view data captured in camera domes can produce photo-realistic 3D reconstructions. However, at inference time, they must be driven by limited inputs such as partial views recorded by…
3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant…
Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…
Vision-based sign language recognition aims at helping deaf people to communicate with others. However, most existing sign language datasets are limited to a small number of words. Due to the limited vocabulary size, models learned from…
This paper presents a novel approach for generating 3D talking heads from raw audio inputs. Our method grounds on the idea that speech related movements can be comprehensively and efficiently described by the motion of a few control points…
Audio-visual automatic speech recognition (AV-ASR) introduces the video modality into the speech recognition process, often by relying on information conveyed by the motion of the speaker's mouth. The use of the video signal requires…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
We present Large Sign Language Models (LSLM), a novel framework for translating 3D American Sign Language (ASL) by leveraging Large Language Models (LLMs) as the backbone, which can benefit hearing-impaired individuals' virtual…
Sign Languages are expressed through hand and upper body gestures as well as facial expressions. Therefore, Sign Language Recognition (SLR) needs to focus on all such cues. Previous work uses hand-crafted mechanisms or network aggregation…
Helping deaf and hard-of-hearing people communicate more easily is the main goal of Automatic Sign Language Translation. Although most past research has focused on turning sign language into text, doing the reverse, turning spoken English…
Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but…
Reconstructing a dynamic human with loose clothing is an important but difficult task. To address this challenge, we propose a method named DLCA-Recon to create human avatars from monocular videos. The distance from loose clothing to the…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Isolated Sign Language Recognition (ISLR) is crucial for scalable sign language technology, yet language-specific approaches limit current models. To address this, we propose a one-shot learning approach that generalises across languages…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…
Sign language, which conveys meaning through gestures, is the chief means of communication among deaf people. Recognizing sign language in natural settings presents significant challenges due to factors such as lighting, background clutter,…
Lip-to-speech (L2S) synthesis, which reconstructs speech from visual cues, faces challenges in accuracy and naturalness due to limited supervision in capturing linguistic content, accents, and prosody. In this paper, we propose RESOUND, a…
Iconicity, the resemblance between linguistic form and meaning, is pervasive in signed languages, offering a natural testbed for visual grounding. For vision-language models (VLMs), the challenge is to recover such essential mappings from…
The proliferation of several streaming services in recent years has now made it possible for a diverse audience across the world to view the same media content, such as movies or TV shows. While translation and dubbing services are being…