English
Related papers

Related papers: GPU-Accelerated LOD Generation for Point Clouds

200 papers

Point clouds are a basic data type that is increasingly of interest as 3D content becomes more ubiquitous. Applications using point clouds include virtual, augmented, and mixed reality and autonomous driving. We propose a more efficient…

Computer Vision and Pattern Recognition · Computer Science 2021-06-04 Ryan Killea , Yun Li , Saeed Bastani , Paul McLachlan

Three-dimensional (3D) point clouds are increasingly used in applications such as autonomous driving, robotics, and virtual reality (VR). Point-based neural networks (PNNs) have demonstrated strong performance in point cloud analysis,…

Hardware Architecture · Computer Science 2025-12-16 Yuzhe Fu , Changchun Zhou , Hancheng Ye , Bowen Duan , Qiyu Huang , Chiyue Wei , Cong Guo , Hai "Helen'' Li , Yiran Chen

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices,…

Graphics · Computer Science 2025-06-12 Chenqi Zhang , Yu Feng , Jieru Zhao , Guangda Liu , Wenchao Ding , Chentao Wu , Minyi Guo

This paper introduces a fast Central Processing Unit (CPU) implementation of geodesic morphological operations using stream processing. In contrast to the current state-of-the-art, that focuses on achieving insensitivity to the filter sizes…

Performance · Computer Science 2019-12-02 Danijel Žlaus , Domen Mongus

Diffusion models have achieved remarkable progress in high-fidelity image, video, and audio generation, yet inference remains computationally expensive. Nevertheless, current diffusion acceleration methods based on distributed parallelism…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Euisoo Jung , Byunghyun Kim , Hyunjin Kim , Seonghye Cho , Jae-Gil Lee

We focus on implementing and optimizing a sixth-order finite-difference solver for simulating compressible fluids on a GPU using third-order Runge-Kutta integration. Since graphics processing units perform well in data-parallel tasks, this…

Computational Physics · Physics 2017-07-28 Johannes Pekkilä , Miikka S. Väisälä , Maarit J. Käpylä , Petri J. Käpylä , Omer Anjum

Cost of serving large language models (LLM) is high, but the expensive and scarce GPUs are poorly efficient when generating tokens sequentially, unless the batch of sequences is enlarged. However, the batch size is limited by some…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-19 Jiaao He , Jidong Zhai

Single-cell sequencing technologies reveal cellular heterogeneity at high resolution, advancing our understanding of biological complexity. As datasets start to scale to tens of millions of cells, computational workflows face substantial…

Parallel computing can offer an enormous advantage regarding the performance for very large applications in almost any field: scientific computing, computer vision, databases, data mining, and economics. GPUs are high performance many-core…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-11-24 Bogdan Oancea , Tudorel Andrei , Raluca Mariana Dragoescu

Automatic code generation is frequently used to create implementations of algorithms specifically tuned to particular hardware and application parameters. The code generation process involves the selection of adequate code transformations,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-08 Dominik Ernst , Markus Holzer , Georg Hager , Matthias Knorr , Gerhard Wellein

This paper proposes a lossless point cloud (PC) geometry compression method that uses neural networks to estimate the probability distribution of voxel occupancy. First, to take into account the PC sparsity, our method adaptively partitions…

Image and Video Processing · Electrical Eng. & Systems 2021-07-02 Dat Thanh Nguyen , Maurice Quach , Giuseppe Valenzise , Pierre Duhamel

Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-08-21 Melab Nouredine , Imen Chakroun , Mezmaz Mohand , Daniel Tuyttens

Existing neural radiance field-based methods can achieve real-time rendering of small scenes on the web platform. However, extending these methods to large-scale scenes still poses significant challenges due to limited resources in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Kaiwen Song , Xiaoyi Zeng , Chenqu Ren , Juyong Zhang

Neighbor graphs capture relationships among data points and are widely used in data analytics and AI workloads. Many studies have explored approximate construction methods for single-node systems, including GPUs. However, extending this to…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-28 Keita Iwabuchi , Trevor Steil , Benjamin W. Priest , Grace J. Li , Geoffrey Sanders , Roger Pearce

Graph Neural Networks (GNNs) have gained significant momentum recently due to their capability to learn on unstructured graph data. Dynamic GNNs (DGNNs) are the current state-of-the-art for point cloud applications; such applications (viz.…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-19 Dhruv Parikh , Bingyi Zhang , Rajgopal Kannan , Viktor Prasanna , Carl Busart

Simulating fluid-granular flows is crucial for understanding natural disasters, industrial processes, and visually realistic phenomena in computer graphics. These systems are challenging to simulate because of the strong nonlinear coupling…

Graphics · Computer Science 2026-03-17 Xingqiao Li , Kui Wu , Haozhe Su , Tianhong Gao , Mengyu Chu , Chenfanfu Jiang , Wei Li , Baoquan Chen

In modern GPU inference, cache efficiency remains a major bottleneck, and heuristic policies such as \textsc{LRU} can perform far worse than the offline optimum. Existing learning-based caching systems improve hit rates mainly through…

In video-based dynamic point cloud compression (V-PCC), 3D point clouds are projected onto 2D images for compressing with the existing video codecs. However, the existing video codecs are originally designed for natural visual signals, and…

Image and Video Processing · Electrical Eng. & Systems 2021-03-12 Jian Xiong , Hao Gao , Miaohui Wang , Hongliang Li , King Ngi Ngan , Weisi Lin

In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud formats with non-programmatic, drag-and-drop support, and creates…

Graphics · Computer Science 2023-02-13 Elias Neuman-Donihue , Michael Jarvis , Yuhao Zhu

In this work we evaluate the potential of FPGAs for accelerating HPC workloads as a more power-efficient alternative to GPUs. Using High-Level Synthesis and a large set of optimization techniques, we show that FPGAs can achieve better…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-17 Hamid Reza Zohouri
‹ Prev 1 4 5 6 7 8 10 Next ›