English

FastPoints: A State-of-the-Art Point Cloud Renderer for Unity

Graphics 2023-02-13 v1

Abstract

In this paper, we introduce FastPoints, a state-of-the-art point cloud renderer for the Unity game development platform. Our program supports standard unprocessed point cloud formats with non-programmatic, drag-and-drop support, and creates an out-of-core data structure for large clouds without requiring an explicit preprocessing step; instead, the software renders a decimated point cloud immediately and constructs a shallow octree online, during which time the Unity editor remains fully interactive.

Cite

@article{arxiv.2302.05002,
  title  = {FastPoints: A State-of-the-Art Point Cloud Renderer for Unity},
  author = {Elias Neuman-Donihue and Michael Jarvis and Yuhao Zhu},
  journal= {arXiv preprint arXiv:2302.05002},
  year   = {2023}
}

Comments

8 pages, 7 figures

R2 v1 2026-06-28T08:36:35.353Z