Methods for compressible fluid simulation on GPUs using high-order finite differences
Abstract
We focus on implementing and optimizing a sixth-order finite-difference solver for simulating compressible fluids on a GPU using third-order Runge-Kutta integration. Since graphics processing units perform well in data-parallel tasks, this makes them an attractive platform for fluid simulation. However, high-order stencil computation is memory-intensive with respect to both main memory and the caches of the GPU. We present two approaches for simulating compressible fluids using 55-point and 19-point stencils. We seek to reduce the requirements for memory bandwidth and cache size in our methods by using cache blocking and decomposing a latency-bound kernel into several bandwidth-bound kernels. Our fastest implementation is bandwidth-bound and integrates million grid points per second on a Tesla K40t GPU, achieving a speedup over a comparable hydrodynamics solver benchmarked on two Intel Xeon E5-2690v3 processors. Our alternative GPU implementation is latency-bound and achieves the rate of million updates per second.
Cite
@article{arxiv.1707.08900,
title = {Methods for compressible fluid simulation on GPUs using high-order finite differences},
author = {Johannes Pekkilä and Miikka S. Väisälä and Maarit J. Käpylä and Petri J. Käpylä and Omer Anjum},
journal= {arXiv preprint arXiv:1707.08900},
year = {2017}
}
Comments
14 pages, 7 figures