English

STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support

Graphics 2025-06-12 v1 Artificial Intelligence

Abstract

3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 ×\times speedup and 62.9 ×\times energy savings over mobile Ampere GPUs.

Keywords

Cite

@article{arxiv.2506.09070,
  title  = {STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support},
  author = {Chenqi Zhang and Yu Feng and Jieru Zhao and Guangda Liu and Wenchao Ding and Chentao Wu and Minyi Guo},
  journal= {arXiv preprint arXiv:2506.09070},
  year   = {2025}
}
R2 v1 2026-07-01T03:09:37.696Z