English

LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction

Graphics 2026-01-27 v1 Computer Vision and Pattern Recognition

Abstract

Free-Viewpoint Video (FVV) reconstruction enables photorealistic and interactive 3D scene visualization; however, real-time streaming is often bottlenecked by sparse-view inputs, prohibitive training costs, and bandwidth constraints. While recent 3D Gaussian Splatting (3DGS) has advanced FVV due to its superior rendering speed, Streaming Free-Viewpoint Video (SFVV) introduces additional demands for rapid optimization, high-fidelity reconstruction under sparse constraints, and minimal storage footprints. To bridge this gap, we propose StreamLoD-GS, an LoD-based Gaussian Splatting framework designed specifically for SFVV. Our approach integrates three core innovations: 1) an Anchor- and Octree-based LoD-structured 3DGS with a hierarchical Gaussian dropout technique to ensure efficient and stable optimization while maintaining high-quality rendering; 2) a GMM-based motion partitioning mechanism that separates dynamic and static content, refining dynamic regions while preserving background stability; and 3) a quantized residual refinement framework that significantly reduces storage requirements without compromising visual fidelity. Extensive experiments demonstrate that StreamLoD-GS achieves competitive or state-of-the-art performance in terms of quality, efficiency, and storage.

Keywords

Cite

@article{arxiv.2601.18475,
  title  = {LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction},
  author = {Xinhui Liu and Can Wang and Lei Liu and Zhenghao Chen and Wei Jiang and Wei Wang and Dong Xu},
  journal= {arXiv preprint arXiv:2601.18475},
  year   = {2026}
}
R2 v1 2026-07-01T09:20:24.724Z