English

FastGS: Training 3D Gaussian Splatting in 100 Seconds

Computer Vision and Pattern Recognition 2025-12-09 v3

Abstract

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32×\times training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45×\times acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7×\times training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/

Keywords

Cite

@article{arxiv.2511.04283,
  title  = {FastGS: Training 3D Gaussian Splatting in 100 Seconds},
  author = {Shiwei Ren and Tianci Wen and Yongchun Fang and Biao Lu},
  journal= {arXiv preprint arXiv:2511.04283},
  year   = {2025}
}

Comments

Project page: https://fastgs.github.io/

R2 v1 2026-07-01T07:24:26.209Z