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Computer vision systems currently lack the ability to reliably recognize artistically rendered objects, especially when such data is limited. In this paper, we propose a method for recognizing objects in artistic modalities (such as…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Christopher Thomas , Adriana Kovashka

Visual storytelling is the task of generating stories based on a sequence of images. Inspired by the recent works in neural generation focusing on controlling the form of text, this paper explores the idea of generating these stories in…

Computation and Language · Computer Science 2019-06-18 Shrimai Prabhumoye , Khyathi Raghavi Chandu , Ruslan Salakhutdinov , Alan W Black

Creating high-quality 3D avatars using 3D Gaussian Splatting (3DGS) from a monocular video benefits virtual reality and telecommunication applications. However, existing automatic methods exhibit artifacts under novel poses due to limited…

Human-Computer Interaction · Computer Science 2024-12-23 Jotaro Sakamiya , I-Chao Shen , Jinsong Zhang , Mustafa Doga Dogan , Takeo Igarashi

We propose a point cloud annotation framework that employs human-in-loop learning to enable the creation of large point cloud datasets with per-point annotations. Sparse labels from a human annotator are iteratively propagated to generate a…

Computer Vision and Pattern Recognition · Computer Science 2019-06-12 Siddhant Jain , Sowmya Munukutla , David Held

We introduce DatasetGAN: an automatic procedure to generate massive datasets of high-quality semantically segmented images requiring minimal human effort. Current deep networks are extremely data-hungry, benefiting from training on…

Computer Vision and Pattern Recognition · Computer Science 2021-04-21 Yuxuan Zhang , Huan Ling , Jun Gao , Kangxue Yin , Jean-Francois Lafleche , Adela Barriuso , Antonio Torralba , Sanja Fidler

Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Dingyun Zhang , Chenglai Zhong , Yudong Guo , Yang Hong , Juyong Zhang

Person Re-identification (Re-ID) has attracted great attention due to its promising real-world applications. However, in practice, it is always costly to annotate the training data to train a Re-ID model, and it still remains challenging to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Lantian Xue , Yixiong Zou , Peixi Peng , Yonghong Tian , Tiejun Huang

AffectNet is one of the most popular resources for facial expression recognition (FER) on relatively unconstrained in-the-wild images. Given that images were annotated by only one annotator with limited consistency checks on the data,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Doo Yon Kim , Christian Wallraven

Generative adversarial networks offer the possibility to generate deceptively real images that are almost indistinguishable from actual photographs. Such systems however rely on the presence of large datasets to realistically replicate the…

Computer Vision and Pattern Recognition · Computer Science 2022-04-27 Silvan Mertes , Dominik Schiller , Florian Lingenfelser , Thomas Kiderle , Valentin Kroner , Lama Diab , Elisabeth André

Font selection is one of the most important steps in a design workflow. Traditional methods rely on ordered lists which require significant domain knowledge and are often difficult to use even for trained professionals. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2019-10-03 Tianlang Chen , Zhaowen Wang , Ning Xu , Hailin Jin , Jiebo Luo

The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Chi Zhang , Yiwen Chen , Yijun Fu , Zhenglin Zhou , Gang YU , Billzb Wang , Bin Fu , Tao Chen , Guosheng Lin , Chunhua Shen

Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined assets, tedious customization processes, and inefficient…

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Object tracking, especially animal tracking, is one of the key topics that attract a lot of attention due to its benefits of animal behavior understanding and monitoring. Recent state-of-the-art tracking methods are founded on deep learning…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Thinh Phan , Isaac Phillips , Andrew Lockett , Michael T. Kidd , Ngan Le

We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable…

Graphics · Computer Science 2023-11-30 Jianfeng Zhang , Xuanmeng Zhang , Huichao Zhang , Jun Hao Liew , Chenxu Zhang , Yi Yang , Jiashi Feng

Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data. This time…

Computer Vision and Pattern Recognition · Computer Science 2017-02-28 Matthew Johnson-Roberson , Charles Barto , Rounak Mehta , Sharath Nittur Sridhar , Karl Rosaen , Ram Vasudevan

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Egor Zakharov , Aleksei Ivakhnenko , Aliaksandra Shysheya , Victor Lempitsky

We propose a personalized ConvNet pose estimator that automatically adapts itself to the uniqueness of a person's appearance to improve pose estimation in long videos. We make the following contributions: (i) we show that given a few…

Computer Vision and Pattern Recognition · Computer Science 2016-06-16 James Charles , Tomas Pfister , Derek Magee , David Hogg , Andrew Zisserman

Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…

Computer Vision and Pattern Recognition · Computer Science 2019-09-04 Tianyang Shi , Yi Yuan , Changjie Fan , Zhengxia Zou , Zhenwei Shi , Yong Liu