Related papers: Tag-based annotation creates better avatars
Computer vision systems currently lack the ability to reliably recognize artistically rendered objects, especially when such data is limited. In this paper, we propose a method for recognizing objects in artistic modalities (such as…
Visual storytelling is the task of generating stories based on a sequence of images. Inspired by the recent works in neural generation focusing on controlling the form of text, this paper explores the idea of generating these stories in…
Creating high-quality 3D avatars using 3D Gaussian Splatting (3DGS) from a monocular video benefits virtual reality and telecommunication applications. However, existing automatic methods exhibit artifacts under novel poses due to limited…
We propose a point cloud annotation framework that employs human-in-loop learning to enable the creation of large point cloud datasets with per-point annotations. Sparse labels from a human annotator are iteratively propagated to generate a…
We introduce DatasetGAN: an automatic procedure to generate massive datasets of high-quality semantically segmented images requiring minimal human effort. Current deep networks are extremely data-hungry, benefiting from training on…
Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can…
Person Re-identification (Re-ID) has attracted great attention due to its promising real-world applications. However, in practice, it is always costly to annotate the training data to train a Re-ID model, and it still remains challenging to…
AffectNet is one of the most popular resources for facial expression recognition (FER) on relatively unconstrained in-the-wild images. Given that images were annotated by only one annotator with limited consistency checks on the data,…
Generative adversarial networks offer the possibility to generate deceptively real images that are almost indistinguishable from actual photographs. Such systems however rely on the presence of large datasets to realistically replicate the…
Font selection is one of the most important steps in a design workflow. Traditional methods rely on ordered lists which require significant domain knowledge and are often difficult to use even for trained professionals. In this paper, we…
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In…
Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined assets, tedious customization processes, and inefficient…
We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…
Object tracking, especially animal tracking, is one of the key topics that attract a lot of attention due to its benefits of animal behavior understanding and monitoring. Recent state-of-the-art tracking methods are founded on deep learning…
We study the problem of creating high-fidelity and animatable 3D avatars from only textual descriptions. Existing text-to-avatar methods are either limited to static avatars which cannot be animated or struggle to generate animatable…
Deep learning has rapidly transformed the state of the art algorithms used to address a variety of problems in computer vision and robotics. These breakthroughs have relied upon massive amounts of human annotated training data. This time…
Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…
We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…
We propose a personalized ConvNet pose estimator that automatically adapts itself to the uniqueness of a person's appearance to improve pose estimation in long videos. We make the following contributions: (i) we show that given a few…
Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This…