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Data annotation is essential for supervised learning, yet producing accurate, unbiased, and scalable labels remains challenging as datasets grow in size and modality. Traditional human-centric pipelines are costly, slow, and prone to…

Machine Learning · Computer Science 2026-02-04 Subhodeep Ghosh , Bayan Divaaniaazar , Md Ishat-E-Rabban , Spencer Clarke , Senjuti Basu Roy

Person re-identification (re-ID) has gained more and more attention due to its widespread applications in intelligent video surveillance. Unfortunately, the mainstream deep learning methods still need a large quantity of labeled data to…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Qi Wang , Sikai Bai , Junyu Gao , Yuan Yuan , Xuelong Li

Due to the increasing demand in films and games, synthesizing 3D avatar animation has attracted much attention recently. In this work, we present a production-ready text/speech-driven full-body animation synthesis system. Given the text and…

Graphics · Computer Science 2022-06-01 Wenlin Zhuang , Jinwei Qi , Peng Zhang , Bang Zhang , Ping Tan

Different users find different images generated for the same prompt desirable. This gives rise to personalized image generation which involves creating images aligned with an individual's visual preference. Current generative models are,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Sogand Salehi , Mahdi Shafiei , Teresa Yeo , Roman Bachmann , Amir Zamir

When animation of a humanoid figure is to be generated at run-time, instead of by replaying pre-composed motion clips, some method is required of specifying the avatar's movements in a form from which the required motion data can be…

Graphics · Computer Science 2015-02-11 Richard Kennaway

We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base…

Computer Vision and Pattern Recognition · Computer Science 2022-01-28 Zhengyu Huang , Haoran Xie , Tsukasa Fukusato

Human emotions can be inferred from facial expressions. However, the annotations of facial expressions are often highly noisy in common emotion coding models, including categorical and dimensional ones. To reduce human labelling effort on…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Siwei Zhang , Zhiwu Huang , Danda Pani Paudel , Luc Van Gool

Generating high-quality cartoon animations multimodal control is challenging due to the complexity of non-human characters, stylistically diverse motions and fine-grained emotions. There is a huge domain gap between real-world videos and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Shuolin Xu , Bingyuan Wang , Zeyu Cai , Fangteng Fu , Yue Ma , Tongyi Lee , Hongchuan Yu , Zeyu Wang

Text-to-image person re-identification (ReID) aims to retrieve the images of an interested person based on textual descriptions. One main challenge for this task is the high cost in manually annotating large-scale databases, which affects…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jiayu Jiang , Changxing Ding , Wentao Tan , Junhong Wang , Jin Tao , Xiangmin Xu

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Stanislaw Szymanowicz , Virginia Estellers , Tadas Baltrusaitis , Matthew Johnson

Photo applications offer tools for annotation via text and stickers. Ideophones, mimetic and onomatopoeic words, which are common in graphic novels, have yet to be explored for photo annotation use. We present a method for automatic…

Human-Computer Interaction · Computer Science 2020-06-12 David A. Shamma , Tony Dunnigan , Lyndon Kennedy

The availability of labeled image datasets has been shown critical for high-level image understanding, which continuously drives the progress of feature designing and models developing. However, constructing labeled image datasets is…

Computer Vision and Pattern Recognition · Computer Science 2019-03-04 Yazhou Yao , Jian Zhang , Fumin Shen , Li Liu , Fan Zhu , Dongxiang Zhang , Heng-Tao Shen

While supervised learning has achieved significant success in computer vision tasks, acquiring high-quality annotated data remains a bottleneck. This paper explores both scholarly and non-scholarly works in AI-assistive deep learning image…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Moseli Mots'oehli

Multi-task learning is central to many real-world applications. Unfortunately, obtaining labelled data for all tasks is time-consuming, challenging, and expensive. Active Learning (AL) can be used to reduce this burden. Existing techniques…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Nikita Durasov , Nik Dorndorf , Pascal Fua

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

Estimating perceptual attributes of materials directly from images is a challenging task due to their complex, not fully-understood interactions with external factors, such as geometry and lighting. Supervised deep learning models have…

Create an articulated and realistic human 3D model is a complicated task, not only get a model with the right body proportions but also to the whole process of rigging the model with correct articulation points and vertices weights. Having…

Graphics · Computer Science 2021-03-29 Jordi Sanchez-Riera , Aniol Civit , Marta Altarriba , Francesc Moreno-Noguer

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

Graphics · Computer Science 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel

Data annotation is crucial for developing machine learning solutions. The current paradigm is to hire ordinary human annotators to annotate data instructed by expert-crafted guidelines. As this paradigm is laborious, tedious, and costly, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Yechi Ma , Wei Hua , Shu Kong

A lot of real-world phenomena are complex and cannot be captured by single task annotations. This causes a need for subsequent annotations, with interdependent questions and answers describing the nature of the subject at hand. Even in the…

Computation and Language · Computer Science 2020-10-05 Moritz Wolf , Dana Ruiter , Ashwin Geet D'Sa , Liane Reiners , Jan Alexandersson , Dietrich Klakow