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Manually annotated data is key to developing text-mining and information-extraction algorithms. However, human annotation requires considerable time, effort and expertise. Given the rapid growth of biomedical literature, it is paramount to…

Human-Computer Interaction · Computer Science 2020-04-27 Rezarta Islamaj , Dongseop Kwon , Sun Kim , Zhiyong Lu

In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Xiaozheng Zheng , Chao Wen , Zhuo Su , Zeran Xu , Zhaohu Li , Yang Zhao , Zhou Xue

High-quality human annotations are necessary to create effective machine learning systems for social media. Low-quality human annotations indirectly contribute to the creation of inaccurate or biased learning systems. We show that human…

Social and Information Networks · Computer Science 2019-07-18 Rahul Pandey , Carlos Castillo , Hemant Purohit

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie

We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Fei Yin , Mallikarjun B R , Chun-Han Yao , Rafał Mantiuk , Varun Jampani

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation…

Social and Information Networks · Computer Science 2024-05-10 Theofanis P. Raptis , Chiara Boldrini , Marco Conti , Andrea Passarella

Training a semantic segmentation model requires a large amount of pixel-level annotation, hampering its application at scale. With computer graphics, we can generate almost unlimited training data with precise annotation. However,a deep…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Tong Shen , Dong Gong , Wei Zhang , Chunhua Shen , Tao Mei

Machine-learning based generation of process models from natural language text process descriptions provides a solution for the time-intensive and expensive process discovery phase. Many organizations have to carry out this phase, before…

Computation and Language · Computer Science 2024-10-03 Julian Neuberger , Han van der Aa , Lars Ackermann , Daniel Buschek , Jannic Herrmann , Stefan Jablonski

Unlike images or videos data which can be easily labeled by human being, sensor data annotation is a time-consuming process. However, traditional methods of human activity recognition require a large amount of such strictly labeled data for…

Machine Learning · Computer Science 2019-07-02 Kun Wang , Jun He , Lei Zhang

Stories can have tremendous power -- not only useful for entertainment, they can activate our interests and mobilize our actions. The degree to which a story resonates with its audience may be in part reflected in the emotional journey it…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Eric Chu , Deb Roy

This paper addresses the task of generating fluent descriptions by training on a non-uniform combination of data sources, containing both human-annotated and web-collected captions. Large-scale datasets with noisy image-text pairs, indeed,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-01 Marcella Cornia , Lorenzo Baraldi , Giuseppe Fiameni , Rita Cucchiara

Most person re-identification methods, being supervised techniques, suffer from the burden of massive annotation requirement. Unsupervised methods overcome this need for labeled data, but perform poorly compared to the supervised…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xueping Wang , Sujoy Paul , Dripta S. Raychaudhuri , Min Liu , Yaonan Wang , Amit K. Roy-Chowdhury

The cold-start problem is a long-standing challenge in recommender systems due to the lack of user-item interactions, which significantly hurts the recommendation effect over new users and items. Recently, meta-learning based methods…

Information Retrieval · Computer Science 2024-05-07 Yuxiang Shi , Yue Ding , Bo Chen , Yuyang Huang , Yule Wang , Ruiming Tang , Dong Wang

Training a real-time gesture recognition model heavily relies on annotated data. However, manual data annotation is costly and demands substantial human effort. In order to address this challenge, we propose a framework that can…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Junxiao Shen , Xuhai Xu , Ran Tan , Amy Karlson , Evan Strasnick

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Armand Comas-Massagué , Di Qiu , Menglei Chai , Marcel Bühler , Amit Raj , Ruiqi Gao , Qiangeng Xu , Mark Matthews , Paulo Gotardo , Octavia Camps , Sergio Orts-Escolano , Thabo Beeler

The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Bosheng Qin , Wentao Ye , Qifan Yu , Siliang Tang , Yueting Zhuang

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Nikos Kolotouros , Thiemo Alldieck , Enric Corona , Eduard Gabriel Bazavan , Cristian Sminchisescu
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