English

MetaHead: An Engine to Create Realistic Digital Head

Computer Vision and Pattern Recognition 2023-04-04 v1 Graphics

Abstract

Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can only achieve a subset of generation diversity, reconstruction accuracy, 3D consistency, high-fidelity visual quality, and easy editability. One recent related work is the graphics-based generative method, but it can only render low realism head with high computation cost. In this paper, we propose MetaHead, a unified and full-featured controllable digital head engine, which consists of a controllable head radiance field(MetaHead-F) to super-realistically generate or reconstruct view-consistent 3D controllable digital heads and a generic top-down image generation framework LabelHead to generate digital heads consistent with the given customizable feature labels. Experiments validate that our controllable digital head engine achieves the state-of-the-art generation visual quality and reconstruction accuracy. Moreover, the generated labeled data can assist real training data and significantly surpass the labeled data generated by graphics-based methods in terms of training effect.

Keywords

Cite

@article{arxiv.2304.00838,
  title  = {MetaHead: An Engine to Create Realistic Digital Head},
  author = {Dingyun Zhang and Chenglai Zhong and Yudong Guo and Yang Hong and Juyong Zhang},
  journal= {arXiv preprint arXiv:2304.00838},
  year   = {2023}
}

Comments

Project page: https://ustc3dv.github.io/MetaHead/

R2 v1 2026-06-28T09:46:09.286Z