Related papers: Exploiting Out-of-band Motion Sensor Data to De-an…
In this paper, we present the first contactless side-channel attack for identifying 360 videos being viewed in a Virtual Reality (VR) Head Mounted Display (HMD). Although the video content is displayed inside the HMD without any external…
Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…
Over the past decade, AR/VR devices have drastically changed how we interact with the digital world. Users often share sensitive information, such as their location, browsing history, and even financial data, within third-party apps…
Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…
AI-based face recognition, i.e., the re-identification of individuals within images, is an already well established technology for video surveillance, for user authentication, for tagging photos of friends, etc. This paper demonstrates that…
Person re-identification is a critical privacy attack in publicly shared healthcare data as per Health Insurance Portability and Accountability Act (HIPAA) privacy rule. In this paper, we investigate the possibility of a new type of privacy…
Metaverse is a living space and cyberspace that realizes the process of virtualizing and digitizing the real world. It integrates a plethora of existing technologies with the goal of being able to map the real world, even beyond the real…
Virtual Reality (VR) moves away from well-controlled laboratory environments into public and personal spaces. As users are visually disconnected from the physical environment, interacting in an uncontrolled space frequently leads to…
Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data…
Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…
Online users generate tremendous amounts of data. To better serve users, it is required to share the user-related data among researchers, advertisers and application developers. Publishing such data would raise more concerns on user…
Privacy issues related to video camera feeds have led to a growing need for suitable alternatives that provide functionalities such as user authentication, activity classification and tracking in a noninvasive manner. Existing…
The proliferation and refinement of affordable virtual reality (VR) technologies and wearable sensors have opened new frontiers in cognitive and behavioral neuroscience. This chapter offers a broad overview of VR for anyone interested in…
Human motion is a behavioral biometric trait that can be used to identify individuals and infer private attributes such as medical conditions. This poses a serious threat to privacy as motion extraction from video and motion capture are…
As VR devices become more prevalent in the consumer space, VR applications are likely to be increasingly used by users unfamiliar with VR. Detecting the familiarity level of a user with VR as an interaction medium provides the potential of…
Gait recognition is the process of identifying humans from their bipedal locomotion such as walking or running. As such, gait data is privacy sensitive information and should be anonymized where possible. With the rise of higher quality…
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…
Virtual Reality (VR) has gained increasing traction among various domains in recent years, with major companies such as Meta, Pico, and Microsoft launching their application stores to support third-party developers in releasing their…
The increasing accessibility of data provides substantial opportunities for understanding user behaviors. Unearthing anomalies in user behaviors is of particular importance as it helps signal harmful incidents such as network intrusions,…
In the contemporary digital era, protection of personal information has become a paramount issue. The exponential growth of the media industry has heightened concerns regarding the anonymization of individuals captured in video footage.…