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The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising…

Robotics · Computer Science 2021-02-02 Matteo Macchini , Manana Lortkipanidze , Fabrizio Schiano , Dario Floreano

There is an increasing concern in computer vision devices invading users' privacy by recording unwanted videos. On the one hand, we want the camera systems to recognize important events and assist human daily lives by understanding its…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Zhongzheng Ren , Yong Jae Lee , Michael S. Ryoo

Massive amounts of video data are ubiquitously generated in personal devices and dedicated video recording facilities. Analyzing such data would be extremely beneficial in real world (e.g., urban traffic analysis, pedestrian behavior…

Cryptography and Security · Computer Science 2019-09-23 Han Wang , Shangyu Xie , Yuan Hong

Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

Sensors embedded in mobile smart devices can monitor users' activity with high accuracy to provide a variety of services to end-users ranging from precise geolocation, health monitoring, and handwritten word recognition. However, this…

Cryptography and Security · Computer Science 2022-05-16 Rahat Masood , Wing Yan Cheng , Dinusha Vatsalan , Deepak Mishra , Hassan Jameel Asghar , Mohamed Ali Kaafar

Privacy is important for all individuals in everyday life. With emerging technologies, smartphones with AR, various social networking applications and artificial intelligence driven modes of surveillance, they tend to intrude privacy. This…

Computers and Society · Computer Science 2021-07-26 Priyam Rajkhowa , Pradipta Biswas

Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Mathias Parger , Chengcheng Tang , Yuanlu Xu , Christopher Twigg , Lingling Tao , Yijing Li , Robert Wang , Markus Steinberger

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…

Human-Computer Interaction · Computer Science 2022-03-01 Wen-Jie Tseng , Elise Bonnail , Mark McGill , Mohamed Khamis , Eric Lecolinet , Samuel Huron , Jan Gugenheimer

We are living in the era of big data. The Metaverse is an emerging technology in the future, and it has a combination of big data, AI (artificial intelligence), VR (Virtual Reality), AR (Augmented Reality), MR (mixed reality), and other…

Databases · Computer Science 2022-10-31 Jiayi Sun , Wensheng Gan , Zefeng Chen , Junhui Li , Philip S. Yu

Recent studies have shown how motion-based biometrics can be used as a form of user authentication and identification without requiring any human cooperation. This category of behavioural biometrics deals with the features we learn in our…

Machine Learning · Computer Science 2021-10-08 Akriti Verma , Valeh Moghaddam , Adnan Anwar

Internet of Things (IoT), also referred to as the Internet of Objects, is envisioned as a holistic and transformative approach for providing numerous services. The rapid development of various communication protocols and miniaturization of…

Cryptography and Security · Computer Science 2018-07-19 Arsalan Mosenia

In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two…

Human-Computer Interaction · Computer Science 2020-06-11 Rebecca Fribourg , Nami Ogawa , Ludovic Hoyet , Ferran Argelaguet , Takuji Narumi , Michitaka Hirose , Anatole Lécuyer

As virtual reality (VR) devices become increasingly integrated into everyday settings, a growing number of users without prior experience will engage with VR systems. Automatically detecting a user's familiarity with VR as an interaction…

Human-Computer Interaction · Computer Science 2025-11-12 Numan Zafar , Priyo Ranjan Kundu Prosun , Shafique Ahmad Chaudhry

Understanding students' and teachers' verbal and non-verbal behaviours during instruction may help infer valuable information regarding the quality of teaching. In education research, there have been many studies that aim to measure…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Ömer Sümer , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

Nowadays, privacy has become a very serious issue with smart and mobile platforms. Users tend to allow intrusive apps access much sensible information without really knowing the potential threats. To solve this issue several solutions (e.g.…

Computers and Society · Computer Science 2018-09-05 Alan Ferrari , Silvia Giordano

Comparative to conventional 2D interaction methods, virtual reality (VR) demonstrates an opportunity for unique interface and interaction design decisions. Currently, this poses a challenge when developing an accessible VR experience as…

Human-Computer Interaction · Computer Science 2024-05-14 Dr Corrie Green , Dr Yang Jiang , Dr John Isaacs , Dr Michael Heron

Recent advances in AI-powered surveillance have intensified concerns over the collection and processing of sensitive personal data. In response, research has increasingly focused on privacy-by-design solutions, raising the need for…

Computer Vision and Pattern Recognition · Computer Science 2025-07-21 Sara Abdulaziz , Giacomo D'Amicantonio , Egor Bondarev

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…

Human-Computer Interaction · Computer Science 2021-01-11 Pradipta Biswas , Pilar Orero , Manohar Swaminathan , Kavita Krishnaswamy , Peter Robinson

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara
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