Effect of Duration and Delay on the Identifiability of VR Motion
Abstract
Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data stream that can leak characteristics of the user or can be effectively matched to previously-identified data to identify a user. To better understand the boundaries of motion data identifiability, we investigate how varying training data duration and train-test delay affects the accuracy at which a machine learning model can correctly classify user motion in a supervised learning task simulating re-identification. The dataset we use has a unique combination of a large number of participants, long duration per session, large number of sessions, and a long time span over which sessions were conducted. We find that training data duration and train-test delay affect identifiability; that minimal train-test delay leads to very high accuracy; and that train-test delay should be controlled in future experiments.
Keywords
Cite
@article{arxiv.2407.18380,
title = {Effect of Duration and Delay on the Identifiability of VR Motion},
author = {Mark Roman Miller and Vivek Nair and Eugy Han and Cyan DeVeaux and Christian Rack and Rui Wang and Brandon Huang and Marc Erich Latoschik and James F. O'Brien and Jeremy N. Bailenson},
journal= {arXiv preprint arXiv:2407.18380},
year = {2024}
}
Comments
6 pages, 2 figures, presented at the SePAR workshop (Security and Privacy in Mixed, Augmented, and Virtual Realities), co-located with WoWMoM 2024. arXiv admin note: text overlap with arXiv:2303.01430