Related papers: The one-visibility Localization game
Establishing bounds on the accuracy achievable by localization techniques represents a fundamental technical issue. Bounds on localization accuracy have been derived for cases in which the position of an agent is estimated on the basis of a…
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and inside polygons with straight and curved sides. Each player has full information about the other player's location, players take turns, and…
Identifying and locating-dominating codes have been studied widely in circulant graphs of type $C_n(1,2,3,\dots, r)$ over the recent years. In 2013, Ghebleh and Niepel studied locating-dominating and identifying codes in the circulant…
We give the first nonconstant lower bounds for the approximability of the Independent Set Problem on the Power Law Graphs. These bounds are of the form $n^{\epsilon}$ in the case when the power law exponent satisfies $\beta <1$. In the case…
This paper studies optimal-area visibility representations of $n$-vertex outer-1-plane graphs, i.e. graphs with a given embedding where all vertices are on the boundary of the outer face and each edge is crossed at most once. We show that…
We study the computability and complexity of the exploration problem in a class of highly dynamic graphs: periodically varying (PV) graphs, where the edges exist only at some (unknown) times defined by the periodic movements of carriers.…
Fong et al. (The game chromatic index of some trees with maximum degree four and adjacent degree-four vertices, J. Comb Optim 36 (2018) 1-12) proved that the game chromatic index of any tree $T$ of maximum degree 4 whose degree-four…
In this paper, we consider the problem of exploring unknown environments with autonomous agents. We model the environment as a graph with edge weights and analyze the task of visiting all vertices of the graph at least once. The hardness of…
We investigate a pursuit-evasion game on an undirected graph in which a robber, moving at a fixed constant speed, attempts to evade a team of cops who are blind to the robber's location and can quickly travel between any pair of vertices in…
We consider collaborative graph exploration with a set of $k$ agents. All agents start at a common vertex of an initially unknown graph and need to collectively visit all other vertices. We assume agents are deterministic, vertices are…
In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…
We consider a problem of localizing a path-signal that evolves over time on a graph. A path-signal can be viewed as the trajectory of a moving agent on a graph in several consecutive time points. Combining dynamic programming and graph…
"Zombies and Survivor" is a variant of the well-studied game of "Cops and Robber" where the zombies (cops) can only move closer to the survivor (robber). We consider the deterministic version of the game where a zombie can choose their path…
In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always…
Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each…
We study the fixed-confidence best-arm identification problem in unimodal bandits, in which the means of the arms increase with the index of the arm up to their maximum, then decrease. We derive two lower bounds on the stopping time of any…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
We study small-loss bounds for adversarial multi-armed bandits with graph feedback, that is, adaptive regret bounds that depend on the loss of the best arm or related quantities, instead of the total number of rounds. We derive the first…