Related papers: The one-visibility Localization game
Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The "classic" CR version is a perfect information game: the cops' (pursuer's) location is always known…
Consider the following game. We are given a tree $T$ and two players (say) Alice and Bob who alternately colour an edge of a tree (using one of $k$ colours). If all edges of the tree get coloured, then Alice wins else Bob wins. Game…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
In the cops and robber game, there are multiple cops and a single robber taking turns moving along the edges of a graph. The goal of the cops is to capture the robber (move to the same vertex as the robber) and the goal of the robber is to…
We give unconditional parameterized complexity lower bounds on pure dynamic programming algorithms - as modeled by tropical circuits - for connectivity problems such as the Traveling Salesperson Problem. Our lower bounds are higher than the…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
We present an approximation scheme for minimizing certain Quadratic Integer Programming problems with positive semidefinite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum…
We give an improved lower bound of 10/3 on the competitive ratio for the exploration of an undirected, edge-weighted graph with a single agent that needs to return to the starting location after visiting all vertices. We assume that the…
We show two results related to the Hamiltonicity and $k$-Path algorithms in undirected graphs by Bj\"orklund [FOCS'10], and Bj\"orklund et al., [arXiv'10]. First, we demonstrate that the technique used can be generalized to finding some…
The $r$-color size-Ramsey number of a $k$-uniform hypergraph $H$, denoted by $\hat{R}_r(H)$, is the minimum number of edges in a $k$-uniform hypergraph $G$ such that for every $r$-coloring of the edges of $G$ there exists a monochromatic…
We define a game on 1-safe Petri nets, where a user plays against an environment in order to reach a goal on the system. The goal is expressed through an LTL-X formula, and represents a behaviour of the system that the user needs to…
Bilevel optimization minimizes an objective function, defined by an upper-level problem whose feasible region is the solution of a lower-level problem. We study the oracle complexity of finding an $\epsilon$-stationary point with…
Finding a particular object in a display is important for viewers in many visualizations, for example, when reacting to brushing or to a highlighted object. This can be enabled by making the target object different in one of the visual…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this paper is to introduce and analyse the game that is played on an arbitrary geodesic space (a compact, path-connected space endowed with intrinsic…
We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, then that cop is removed from the game. We study the minimum…
We theoretically analyze the Cops and Robber Game for the first time in a multidimensional grid. It is shown that for an $n$-dimensional grid, at least $n$ cops are necessary to ensure capture of the robber. We also present a set of cop…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…
In this paper, we propose a general graph optimization based framework for localization, which can accommodate different types of measurements with varying measurement time intervals. Special emphasis will be on range-based localization.…