Related papers: The one-visibility Localization game
This paper introduces a novel, lightweight method to solve the visibility problem for 2D grids. The proposed method evaluates the existence of lines-of-sight from a source point to all other grid cells in a single pass with no preprocessing…
A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…
A mobile robot represented by a point moving in the plane has to explore an unknown terrain with obstacles. Both the terrain and the obstacles are modeled as arbitrary polygons. We consider two scenarios: the unlimited vision, when the…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
Boundaries are among the primary visual cues used by human and computer vision systems. One of the key problems in boundary detection is the label representation, which typically leads to class imbalance and, as a consequence, to thick…
We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
We consider an optimization problem where the decision variable is a string of bounded length. For some time there has been an interest in bounding the performance of the greedy strategy for this problem. Here, we provide weakened…
Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision-making and search under uncertainty. In modern applications, however, one is often faced with a tremendously large number of options. Even…
Some coloring algorithms gives an upper bound for the locating chromatic number of trees with all the vertices not in an end-path colored by only two colors. That means, a better coloring algorithm could be achieved by optimizing the number…
We define a search problem on trees that closely captures the backtracking behavior of all current practical graph isomorphism algorithms. Given two trees with colored leaves, the goal is to find two leaves of matching color, one in each of…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
We introduce a lower bound for the independence number of an arbitrary $k$-uniform hypergraph that only depends on the number of vertices and number of edges of the hypergraph.
We consider a Cops-and-Robber game played on the subsets of an $n$-set. The robber starts at the full set; the cops start at the empty set. On each turn, the robber moves down one level by discarding an element, and each cop moves up one…
In the study of deterministic distributed algorithms it is commonly assumed that each node has a unique $O(\log n)$-bit identifier. We prove that for a general class of graph problems, local algorithms (constant-time distributed algorithms)…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
Many discrete optimization problems amount to selecting a feasible set of edges of least weight. We consider in this paper the context of spatial graphs where the positions of the vertices are uncertain and belong to known uncertainty sets.…
We introduce the notion of watching systems in graphs, which is a generalization of that of identifying codes. We give some basic properties of watching systems, an upper bound on the minimum size of a watching system, and results on the…
We study the problem of guarding the boundary of a simple polygon with a minimum number of guards such that each guard covers a contiguous portion of the boundary. First, we present a simple greedy algorithm for this problem that returns a…
Cops and Robbers is a type of pursuit-evasion game played on a graph where a set of cops try to capture a single robber. The cops first choose their initial vertex positions, and later the robber chooses a vertex. The cops and robbers make…