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Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple…

Systems and Control · Electrical Eng. & Systems 2021-02-03 Richard Li , Eric Whitmire , Michael Stengel , Ben Boudaoud , Jan Kautz , David Luebke , Shwetak Patel , Kaan Akşit

Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Rui Huang , Chuan Fang , Kejie Qiu , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

Adaptive Optics is a prime example of how progress in observational astronomy can be driven by technological developments. At many observatories it is now considered to be part of a standard instrumentation suite, enabling ground-based…

Instrumentation and Methods for Astrophysics · Physics 2015-06-03 R. Davies , M. Kasper

A significant limitation of current smartphone-based eye-tracking algorithms is their low accuracy when applied to video-type visual stimuli, as they are typically trained on static images. Also, the increasing demand for real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-01-15 Nishan Gunawardena , Gough Yumu Lui , Jeewani Anupama Ginige , Bahman Javadi

Computation capabilities of recent mobile devices enable natural feature processing for Augmented Reality (AR). However, mobile AR applications are still faced with scalability and performance challenges. In this paper, we propose CloudAR,…

Multimedia · Computer Science 2018-05-09 Wenxiao Zhang , Sikun Lin , Farshid Hassani Bijarbooneh , Hao Fei Cheng , And Pan Hui

The computational capabilities of recent mobile devices enable the processing of natural features for Augmented Reality (AR), but the scalability is still limited by the devices' computation power and available resources. In this paper, we…

Human-Computer Interaction · Computer Science 2021-11-10 Wenxiao Zhang , Sikun Lin , Farshid Hassani Bijarbooneh , Haofei Cheng , Tristan Braud , Pengyuan Zhou , Lik-hang Lee , Pan Hui

Eye contact between individuals is particularly important for understanding human behaviour. To further investigate the importance of eye contact in social interactions, portable eye tracking technology seems to be a natural choice.…

Computer Vision and Pattern Recognition · Computer Science 2021-07-12 Alexander Schäfer , Tomoko Isomura , Gerd Reis , Katsumi Watanabe , Didier Stricker

Eye tracking (ET) is a foundational technology for advanced AR/VR applications. However, training ET models for every new ET device is challenging: real data collection is costly and time-consuming, while existing synthetic data generation…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Corentin Dumery , David Colmenares , Alexander Fix , Pascal Fua , Ali Behrooz , Jogendra Kundu

Augmented and Mixed Reality are emerging as likely successors to the mobile internet. However, many technical challenges remain. One of the key requirements of these systems is the ability to create a continuity between physical and virtual…

Computer Vision and Pattern Recognition · Computer Science 2022-02-18 Scott Y. L. Chin , Bradley R. Quinton

Researchers and robotic development groups have recently started paying special attention to autonomous mobile robot navigation in indoor environments using vision sensors. The required data is provided for robot navigation and object…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-04 Qazwan Abdullah , Nor Shahida Mohd Shah , Mahathir Mohamad , Muaammar Hadi Kuzman Ali , Nabil Farah , Adeb Salh , Maged Aboali , Mahmod Abd Hakim Mohamad , Abdu Saif

We envision the "virtual eye" as a next-generation, AI-powered platform that uses interconnected foundation models to simulate the eye's intricate structure and biological function across all scales. Advances in AI, imaging, and multiomics…

Tissues and Organs · Quantitative Biology 2025-05-12 Yue Wu , Yibo Guo , Yulong Yan , Jiancheng Yang , Xin Zhou , Ching-Yu Cheng , Danli Shi , Mingguang He

The automated analysis of human behaviour provides many opportunities for the creation of interactive systems and the post-experiment investigations for user studies. Commodity depth cameras offer reasonable body tracking accuracy at a low…

Human-Computer Interaction · Computer Science 2025-06-25 Adrien Coppens , Valérie Maquil

Off-the-shelf smartphone-based AR systems typically use a single front-facing or rear-facing camera, which restricts user interactions to a narrow field of view and small screen size, thus reducing their practicality. We present Cam-2-Cam,…

Human-Computer Interaction · Computer Science 2025-09-19 Brandon Woodard , Melvin He , Mose Sakashita , Jing Qian , Zainab Iftikhar , Joseph J. LaViola

With the advent of commercially available Mixed-Reality(MR)-headsets in recent years MR-assisted learning started to play a vital role in educational research, especially related to STEM (science, technology, engineering and mathematics)…

Physics Education · Physics 2021-09-08 Dörte Sonntag , Oliver Bodensiek

The visible orientation of human eyes creates some transparency about people's spatial attention and other mental states. This leads to a dual role of the eyes as a means of sensing and communication. Accordingly, artificial eye models are…

Human-Computer Interaction · Computer Science 2026-01-30 Matti Krüger , Yutaka Oshima , Yu Fang

Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Benedikt W. Hosp , Martin Dechant , Yannick Sauer , Rajat Agarwala , Siegfried Wahl

Adhering to current HRI paradigms, all of the sensors, visualisation and legibility of actions and motions are borne by the robot or its working cell. This necessarily makes robots more complex or confines them into specialised, structured…

Robotics · Computer Science 2020-12-11 David Puljiz , Björn Hein

Mobile Augmented Reality (MAR) is becoming an important cyber-physical system application given the ubiquitous availability of mobile phones. With the need to operate in unprepared environments, accurate and robust registration and tracking…

Computer Vision and Pattern Recognition · Computer Science 2014-11-11 Kriti Kumar , Ashley Varghese , Pavan K Reddy , N Narendra , Prashanth Swamy , M Girish Chandra , P Balamuralidhar

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current…

Human-Computer Interaction · Computer Science 2022-02-15 Josef Spjut , Fengyuan Zhu , Xiaolei Huang , Yichen Shou , Ben Boudaoud , Omer Shapira , Morgan McGuire

The rapid evolution of wearable technology marks a transformative phase in human-computer interaction, seamlessly integrating digital functionality into daily life. This paper explores the historical trajectory, current advancements, and…

Human-Computer Interaction · Computer Science 2025-02-13 David Pearl , James Intriligator , Xuanjiang Liu