Developing and evaluating vision science methods require robust and efficient tools for assessing their performance in various real-world scenarios. This study presents a novel virtual reality (VR) simulation tool that simulates real-world optical methods while giving high experimental control to the experiment. The tool incorporates an experiment controller, to smoothly and easily handle multiple conditions, a generic eye-tracking controller, that works with most common VR eye-trackers, a configurable defocus simulator, and a generic VR questionnaire loader to assess participants' behavior in virtual reality. This VR-based simulation tool bridges the gap between theoretical and applied research on new optical methods, corrections, and therapies. It enables vision scientists to increase their research tools with a robust, realistic, and fast research environment.
@article{arxiv.2312.00692,
title = {VisionaryVR: An Optical Simulation Tool for Evaluating and Optimizing Vision Correction Solutions in Virtual Reality},
author = {Benedikt W. Hosp and Martin Dechant and Yannick Sauer and Rajat Agarwala and Siegfried Wahl},
journal= {arXiv preprint arXiv:2312.00692},
year = {2023}
}