English

Smartphone-based Eye Tracking System using Edge Intelligence and Model Optimisation

Computer Vision and Pattern Recognition 2025-01-15 v2 Human-Computer Interaction Machine Learning Performance

Abstract

A significant limitation of current smartphone-based eye-tracking algorithms is their low accuracy when applied to video-type visual stimuli, as they are typically trained on static images. Also, the increasing demand for real-time interactive applications like games, VR, and AR on smartphones requires overcoming the limitations posed by resource constraints such as limited computational power, battery life, and network bandwidth. Therefore, we developed two new smartphone eye-tracking techniques for video-type visuals by combining Convolutional Neural Networks (CNN) with two different Recurrent Neural Networks (RNN), namely Long Short Term Memory (LSTM) and Gated Recurrent Unit (GRU). Our CNN+LSTM and CNN+GRU models achieved an average Root Mean Square Error of 0.955 cm and 1.091 cm, respectively. To address the computational constraints of smartphones, we developed an edge intelligence architecture to enhance the performance of smartphone-based eye tracking. We applied various optimisation methods like quantisation and pruning to deep learning models for better energy, CPU, and memory usage on edge devices, focusing on real-time processing. Using model quantisation, the model inference time in the CNN+LSTM and CNN+GRU models was reduced by 21.72% and 19.50%, respectively, on edge devices.

Keywords

Cite

@article{arxiv.2408.12463,
  title  = {Smartphone-based Eye Tracking System using Edge Intelligence and Model Optimisation},
  author = {Nishan Gunawardena and Gough Yumu Lui and Jeewani Anupama Ginige and Bahman Javadi},
  journal= {arXiv preprint arXiv:2408.12463},
  year   = {2025}
}

Comments

I have included the three papers as reference, which are closely related. We have expanded the future work section to provide a more thorough discussion of the concepts of "varying lighting conditions" and "dynamic user environments." We have added a note below Table 4 to clarify the abbreviations' meaning. Elaborated the role of the Domain Expert within the presentation layer in Section 4.1

R2 v1 2026-06-28T18:20:56.135Z