Related papers: Audio Latent Space Cartography
Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in…
Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio…
This paper presents a novel approach to neural instrument sound synthesis using a two-stage semi-supervised learning framework capable of generating pitch-accurate, high-quality music samples from an expressive timbre latent space. Existing…
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
Audio scene cartography for real or simulated stereo recordings is presented. This audio scene analysis is performed doing successively: a perceptive 10-subbands analysis, calculation of temporal laws for relative delays and gains between…
We introduce a new system for data-driven audio sound model design built around two different neural network architectures, a Generative Adversarial Network(GAN) and a Recurrent Neural Network (RNN), that takes advantage of the unique…
We propose a text-to-talking-face synthesis framework leveraging latent speech representations from HierSpeech++. A Text-to-Vec module generates Wav2Vec2 embeddings from text, which jointly condition speech and face generation. To handle…
Language models pretrained on text-only corpora often struggle with tasks that require auditory commonsense knowledge. Previous work addresses this problem by augmenting the language model to retrieve knowledge from external audio…
Generating combined visual and auditory sensory experiences is critical for the consumption of immersive content. Recent advances in neural generative models have enabled the creation of high-resolution content across multiple modalities…
In many contexts, creating mappings for gestural interactions can form part of an artistic process. Creators seeking a mapping that is expressive, novel, and affords them a sense of authorship may not know how to program it up in a signal…
We present Binaspect, an open-source Python library for binaural audio analysis, visualization, and feature generation. Binaspect generates interpretable "azimuth maps" by calculating modified interaural time and level difference…
Air pollution remains a critical threat to public health and environmental sustainability, yet conventional monitoring systems are often constrained by limited spatial coverage and accessibility. This paper proposes an AI-driven agent that…
Generating high-quality speech efficiently remains a key challenge for generative models in speech synthesis. This paper introduces VQalAttent, a lightweight model designed to generate fake speech with tunable performance and…
The incorporation of Denoising Diffusion Models (DDMs) in the Text-to-Speech (TTS) domain is rising, providing great value in synthesizing high quality speech. Although they exhibit impressive audio quality, the extent of their semantic…
Lipreading has a lot of potential applications such as in the domain of surveillance and video conferencing. Despite this, most of the work in building lipreading systems has been limited to classifying silent videos into classes…
Large-scale pre-trained image-text models demonstrate remarkable versatility across diverse tasks, benefiting from their robust representational capabilities and effective multimodal alignment. We extend the application of these models,…
This paper presents an audio-visual approach for voice separation which produces state-of-the-art results at a low latency in two scenarios: speech and singing voice. The model is based on a two-stage network. Motion cues are obtained with…
Synthesizing realistic videos according to a given speech is still an open challenge. Previous works have been plagued by issues such as inaccurate lip shape generation and poor image quality. The key reason is that only motions and…
We propose a new task named Audio-driven Per-formance Video Generation (APVG), which aims to synthesizethe video of a person playing a certain instrument guided bya given music audio clip. It is a challenging task to gener-ate the…