Related papers: How to Design a Stable Serial Knockout Competition
A tournament is a directed graph resulting from an orientation of the complete graph; so, if $M$ is a tournament's adjacency matrix, then $M + M^T$ is a matrix with $0$s on its diagonal and all other entries equal to $1$. An outstanding…
We study linear quadratic dynamic games where players are uncertain about each other's control policies or goals and consequently seek to be strategically robust. Building on recent work on strategically robust and risk-averse game theory,…
We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…
Deep clustering (DC) has become the state-of-the-art for unsupervised clustering. In principle, DC represents a variety of unsupervised methods that jointly learn the underlying clusters and the latent representation directly from…
An arc-colored tournament is said to be $k$-spanning for an integer $k\geq 1$ if the union of its arc-color classes of maximal valency at most $k$ is the arc set of a strongly connected digraph. It is proved that isomorphism testing of…
With an exploding global market and the recent introduction of online cash prize tournaments, fantasy sports contests are quickly becoming a central part of the social gaming and sports industries. For sports fans and online media…
This paper is concerned with the stability of shares in a cryptocurrency where the new coins are issued according to the Proof of Stake protocol. We identify large, medium and small investors under various rewarding schemes, and show that…
We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from…
A formula is presented for designing zero-determinant(ZD) strategies of general finite games, which have $n$ players and players can have different numbers of strategies. To this end, using semi-tensor product (STP) of matrices, the profile…
We characterize robust tournament design -- the prize scheme that maximizes the lowest effort in a rank-order tournament where the distribution of noise is unknown, except for an upper bound, $\bar{H}$, on its Shannon entropy. The robust…
The concept of an evolutionarily stable strategy (ESS), introduced by Smith and Price, is a refinement of Nash equilibrium in 2-player symmetric games in order to explain counter-intuitive natural phenomena, whose existence is not…
In the original Parrondo game, a single player combines two losing strategies to a winning strategy. In this paper we investigate the question what happens, if two or more players play Parrondo games in a coordinated way. We introduce a…
Direct reciprocity, stemming from repeated interactions among players, is one of the fundamental mechanisms for understanding the evolution of cooperation. However, canonical strategies for the repeated prisoner's dilemma, such as…
In this paper we show that the price of stability of Shapley network design games on undirected graphs with k players is at most (k^3(k+1)/2-k^2) / (1+k^3(k+1)/2-k^2) H_k = (1 - \Theta(1/k^4)) H_k, where H_k denotes the k-th harmonic…
Let $T$ be a tournament with nondecreasing score sequence $R$ and $A$ be its tournament matrix. An upset of $T$ corresponds to an entry above the main diagonal of $A$. Given a feasible score sequence $R$, Fulkerson~(1965) gave a simple…
Challenge the Champ is a simple tournament format, where an ordering of the players -- called a seeding -- is decided. The first player in this order is the initial champ, and faces the next player. The outcome of each match decides the…
In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…
The Stable Matching Problem with Couples (SMP-C) is a ubiquitous real-world extension of the stable matching problem (SMP) involving complementarities. Although SMP can be solved in polynomial time, SMP-C is NP-Complete. Hence, it is not…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…