Cubic tic-tac-toe: A matching-based approach
Abstract
In the natural generalization of tic-tac-toe to an board where , it is known that the first player has a winning strategy if and that either player can force a draw if . The question of whether the first player has a winning strategy if or has remained open. Here, we prove that the first player does not have a winning strategy if . The proof, which is computer-assisted, exploits the fact that the second player's first four moves can always be chosen such that their remaining moves can be automated via a simple pairing strategy. The process of finding the pairing strategy involves reframing the problem in such a way that the goal is to seek a maximal matching in a bipartite graph that represents the tic-tac-toe board after each player has made four moves. We use the Hopcroft-Karp matching algorithm to find such maximal matchings.
Cite
@article{arxiv.2509.21494,
title = {Cubic tic-tac-toe: A matching-based approach},
author = {John W. Cain and Ioannis M. Raymond and Nora C. Källersjö},
journal= {arXiv preprint arXiv:2509.21494},
year = {2025}
}
Comments
21 pages, 4 figures