Thresholds for Tic-Tac-Toe on Finite Affine Spaces
Abstract
We introduce an affine version of Tic-Tac-Toe played on the finite affine space . Two players alternately claim points, and the first player to occupy all points of an affine subspace of dimension wins. We call this the -game. For fixed and , we study how the outcome depends on the ambient dimension . Using strategy stealing and a blocking-set interpretation, we show that every -game is either a first-player win or a draw, and that the property of being a first-player win is monotone in . This yields a threshold : the game is a draw for and a first-player win for . We prove that this threshold is finite by applying the affine/vector-space Ramsey theorem of Graham, Leeb and Rothschild, and we obtain general lower bounds from the Erd\H{o}s-Selfridge criterion for Maker-Breaker games. In the binary case, we give a direct Fourier-analytic argument, combined with an inductive lifting method, which shows that We also determine several small cases, including for and , and we prove geometric lower bounds from explicit pairing strategies, such as for every . Our results place affine Tic-Tac-Toe at the interface of strong positional games, finite geometry and Ramsey theory for finite affine spaces.
Keywords
Cite
@article{arxiv.2605.05455,
title = {Thresholds for Tic-Tac-Toe on Finite Affine Spaces},
author = {Luca Bastioni and Alessandro Giannoni and Javier Lobillo-Olmedo},
journal= {arXiv preprint arXiv:2605.05455},
year = {2026}
}