English

Cannibal Animal Games: a new variant of Tic-Tac-Toe

Computer Science and Game Theory 2013-06-21 v1

Abstract

This paper presents a new partial two-player game, called the \emph{cannibal animal game}, which is a variant of Tic-Tac-Toe. The game is played on the infinite grid, where in each round a player chooses and occupies free cells. The first player Alice can occupy a cell in each turn and wins if she occupies a set of cells, the union of a subset of which is a translated, reflected and/or rotated copy of a previously agreed upon polyomino PP (called an \emph{animal}). The objective of the second player Bob is to prevent Alice from creating her animal by occupying in each round a translated, reflected and/or rotated copy of PP. An animal is a \emph{cannibal} if Bob has a winning strategy, and a \emph{non-cannibal} otherwise. This paper presents some new tools, such as the \emph{bounding strategy} and the \emph{punching lemma}, to classify animals into cannibals or non-cannibals. We also show that the \emph{pairing strategy} works for this problem.

Keywords

Cite

@article{arxiv.1306.4884,
  title  = {Cannibal Animal Games: a new variant of Tic-Tac-Toe},
  author = {Jean Cardinal and Sébastien Collette and Hiro Ito and Matias Korman and Stefan Langerman and Hikaru Sakaidani and Perouz Taslakian},
  journal= {arXiv preprint arXiv:1306.4884},
  year   = {2013}
}