Winning Strategies for Generalized Zeckendorf Game
Abstract
Zeckendorf proved that every positive integer can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result holds for other positive linear recurrence sequences. These legal decompositions can be used to construct a game that starts with a fixed integer , and players take turns using moves relating to a given recurrence relation. The game eventually terminates in a unique legal decomposition, and the player who makes the final move wins. For the Fibonacci game, Player has the winning strategy for all . We give a non-constructive proof that for the two-player -nacci game, for all and sufficiently large , Player has a winning strategy when is even and Player has a winning strategy when is odd. Interestingly, the player with the winning strategy can make a mistake as early as the turn, in which case the other player gains the winning strategy. Furthermore, we proved that for the -nacci game with players , no player has a winning strategy for any . We find a stricter lower boundary, , in the case of the three-player -nacci game. Then we extend the result from the multiplayer game to multialliance games, showing which alliance has a winning strategy or when no winning strategy exists for some special cases of multialliance games.
Keywords
Cite
@article{arxiv.2211.14973,
title = {Winning Strategies for Generalized Zeckendorf Game},
author = {Steven J. Miller and Eliel Sosis and Jingkai Ye},
journal= {arXiv preprint arXiv:2211.14973},
year = {2022}
}
Comments
24 pages, 8 figures