English

Individual-based stability in hedonic games depending on the best or worst players

Computer Science and Game Theory 2011-12-06 v2

Abstract

We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player (B\mathcal{B}-/B-hedonic games) or the worst player (W\mathcal{W}/W-hedonic games) in the coalition. We show that for B\mathcal{B}-hedonic games, an individually stable partition is guaranteed to exist and can be computed efficiently. Similarly, there exists a polynomial-time algorithm which returns a Nash stable partition (if one exists) for B\mathcal{B}-hedonic games with strict preferences. Both W\mathcal{W}- and W-hedonic games are equivalent if individual rationality is assumed. It is also shown that for B- or W\mathcal{W}-hedonic games, checking whether a Nash stable partition or an individually stable partition exists is NP-complete even in some cases for strict preferences. We identify a key source of intractability in compact coalition formation games in which preferences over players are extended to preferences over coalitions.

Keywords

Cite

@article{arxiv.1105.1824,
  title  = {Individual-based stability in hedonic games depending on the best or worst players},
  author = {Haris Aziz and Paul Harrenstein and Evangelia Pyrga},
  journal= {arXiv preprint arXiv:1105.1824},
  year   = {2011}
}

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16 pages