Hedonic Expertise Games
Abstract
We consider a team formation setting where agents have varying levels of expertise in a global set of required skills, and teams are ranked with respect to how well the expertise of teammates complement each other. We model this setting as a hedonic game, and we show that this class of games possesses many desirable properties, some of which are as follows: A partition that is Nash stable, core stable and Pareto optimal is always guaranteed to exist. A contractually individually stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial-time. A core stable partition can be approximated within a factor of , and this bound is tight unless . We also introduce a larger and relatively general class of games, which we refer to as monotone submodular hedonic games with common ranking property. We show that the above multi-concept existence guarantee also holds for this larger class of games.
Keywords
Cite
@article{arxiv.2011.01778,
title = {Hedonic Expertise Games},
author = {Bugra Caskurlu and Fatih Erdem Kizilkaya and Berkehan Ozen},
journal= {arXiv preprint arXiv:2011.01778},
year = {2020}
}
Comments
16 pages, 1 figure