Fractional Hedonic Games
Abstract
The work we present in this paper initiated the formal study of fractional hedonic games, coalition formation games in which the utility of a player is the average value he ascribes to the members of his coalition. Among other settings, this covers situations in which players only distinguish between friends and non-friends and desire to be in a coalition in which the fraction of friends is maximal. Fractional hedonic games thus not only constitute a natural class of succinctly representable coalition formation games, but also provide an interesting framework for network clustering. We propose a number of conditions under which the core of fractional hedonic games is non-empty and provide algorithms for computing a core stable outcome. By contrast, we show that the core may be empty in other cases, and that it is computationally hard in general to decide non-emptiness of the core.
Keywords
Cite
@article{arxiv.1705.10116,
title = {Fractional Hedonic Games},
author = {Haris Aziz and Florian Brandl and Felix Brandt and Paul Harrenstein and Martin Olsen and Dominik Peters},
journal= {arXiv preprint arXiv:1705.10116},
year = {2017}
}
Comments
25 pages. Journal version following papers at AAMAS-2014 and AAMAS-2015. Includes new NP^NP-hardness result