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Sports data has become widely available in the recent past. With the improvement of machine learning techniques, there have been attempts to use sports data to analyze not only the outcome of individual games but also to improve insights…

Artificial Intelligence · Computer Science 2020-07-21 Ashwin Vaswani , Rijul Ganguly , Het Shah , Sharan Ranjit S , Shrey Pandit , Samruddhi Bothara

Trajectories, sequentially measured quantities that form a path, are an important presence in many different fields, from hadronic beams in physics to electrocardiograms in medicine. Trajectory anal-ysis requires the quantification and…

Quantitative Methods · Quantitative Biology 2023-08-23 Maurício Moreira-Soares , Eduardo Mossmann , Rui D. M. Travasso , José Rafael Bordin

We introduce the Continuum Physical Dataset (ContPhy), a novel benchmark for assessing machine physical commonsense. ContPhy complements existing physical reasoning benchmarks by encompassing the inference of diverse physical properties,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zhicheng Zheng , Xin Yan , Zhenfang Chen , Jingzhou Wang , Qin Zhi Eddie Lim , Joshua B. Tenenbaum , Chuang Gan

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

Computer Science and Game Theory · Computer Science 2019-01-18 Sam Ganzfried

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

Multi-object tracking in sports scenes plays a critical role in gathering players statistics, supporting further analysis, such as automatic tactical analysis. Yet existing MOT benchmarks cast little attention on the domain, limiting its…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Yutao Cui , Chenkai Zeng , Xiaoyu Zhao , Yichun Yang , Gangshan Wu , Limin Wang

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…

Applications · Statistics 2017-07-06 Rodolfo Metulini , Marica Manisera , Paola Zuccolotto

In this paper, we try to predict the winning team of a match in the multiplayer eSports game Dota 2. To address the weaknesses of previous work, we consider more aspects of prior (pre-match) features from individual players' match history,…

Applications · Statistics 2017-01-17 Yifan Yang , Tian Qin , Yu-Heng Lei

The NFL collects detailed tracking data capturing the location of all players and the ball during each play. Although the raw form of this data is not publicly available, the NFL releases a set of aggregated statistics via their Next Gen…

Applications · Statistics 2019-12-09 Sarah Mallepalle , Ron Yurko , Konstantinos Pelechrinis , Samuel L. Ventura

Recently, data mining studies are being successfully conducted to estimate several parameters in a variety of domains. Data mining techniques have attracted the attention of the information industry and society as a whole, due to a large…

Artificial Intelligence · Computer Science 2018-10-31 Robson P. Bonidia , Luiz A. L. Rodrigues , Anderson P. Avila-Santos , Danilo S. Sanches , Jacques D. Brancher

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to…

Computer Science and Game Theory · Computer Science 2024-03-01 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park , Jiachen Li

Presently online video games have become a progressively favorite source of recreation and Counter Strike: Global Offensive (CS: GO) is one of the top-listed online first-person shooting games. Numerous competitive games are arranged every…

Computer Vision and Pattern Recognition · Computer Science 2021-12-14 Tasnim Sakib Apon , Abrar Islam , MD. Golam Rabiul Alam

Any collection can be ranked. Sports and games are common examples of ranked systems: players and teams are constantly ranked using different methods. The statistical properties of rankings have been studied for almost a century in a…

Social and Information Networks · Computer Science 2026-02-04 José Antonio Morales , Jorge Flores , Carlos Gershenson , Carlos Pineda

We present the BETTY dataset, a large-scale, multi-modal dataset collected on several autonomous racing vehicles, targeting supervised and self-supervised state estimation, dynamics modeling, motion forecasting, perception, and more.…

Evolutionary Game Theory (EGT) simulations are used to model populations undergoing biological and cultural evolution in a range of fields, from biology to economics to linguistics. In this paper we present DyPy, an open source Python…

Populations and Evolution · Quantitative Biology 2020-07-29 Anjalika Nande , Andrew Ferdowsian , Eric Lubin , Erez Yoeli , Martin Nowak

The burgeoning growth of the esports and multiplayer online gaming community has highlighted the critical importance of evaluating the Most Valuable Player (MVP). The establishment of an explainable and practical MVP evaluation method is…

Computer Science and Game Theory · Computer Science 2026-05-29 Haifeng Sun , Yu Xiong , Runze Wu , Kai Wang , Lan Zhang , Changjie Fan , Shaojie Tang , Xiang-Yang Li

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Nowadays, it becomes a common practice to capture some data of sports games with devices such as GPS sensors and cameras and then use the data to perform various analyses on sports games, including tactics discovery, similar game retrieval,…

Computational Engineering, Finance, and Science · Computer Science 2024-07-30 Qianru Zhang , Zheng Wang , Cheng Long , Siu-Ming Yiu

This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it…

Machine Learning · Computer Science 2023-10-23 Yueh-Hua Wu , Xiaolong Wang , Masashi Hamaya
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