English
Related papers

Related papers: ESTA: An Esports Trajectory and Action Dataset

200 papers

Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically…

Computer Science and Game Theory · Computer Science 2024-10-29 Niclas Boehmer , Minbiao Han , Haifeng Xu , Milind Tambe

Action spotting is crucial in sports analytics as it enables the precise identification and categorization of pivotal moments in sports matches, providing insights that are essential for performance analysis and tactical decision-making.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Yassine Benzakour , Bruno Cabado , Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Expected points is a value function fundamental to player evaluation and strategic in-game decision-making across sports analytics, particularly in American football. To estimate expected points, football analysts use machine learning…

Applications · Statistics 2024-09-10 Ryan S. Brill , Ryan Yee , Sameer K. Deshpande , Abraham J. Wyner

In graph-based active learning, algorithms based on expected error minimization (EEM) have been popular and yield good empirical performance. The exact computation of EEM optimally balances exploration and exploitation. In practice,…

Machine Learning · Statistics 2016-09-06 Kwang-Sung Jun , Robert Nowak

We present a system for recognising human activity given a symbolic representation of video content. The input of our system is a set of time-stamped short-term activities (STA) detected on video frames. The output is a set of recognised…

Artificial Intelligence · Computer Science 2020-02-19 Anastasios Skarlatidis , Alexander Artikis , Jason Filippou , Georgios Paliouras

Multi-turn interaction remains challenging for online reinforcement learning. A common solution is trajectory-level optimization, which treats each trajectory as a single training sample. However, this approach can be inefficient and yield…

Artificial Intelligence · Computer Science 2025-11-18 Yuhan Chen , Yuxuan Liu , Long Zhang , Pengzhi Gao , Jian Luan , Wei Liu

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Adrien Maglo , Astrid Orcesi , Quoc-Cuong Pham

Urban commuting data has long been a vital source of understanding population mobility behaviour and has been widely adopted for various applications such as transport infrastructure planning and urban anomaly detection. While…

Other Computer Science · Computer Science 2020-02-17 Lakmal Meegahapola , Noel Athaide , Kasthuri Jayarajah , Shili Xiang , Archan Misra

This paper presents CourtMotion, a spatiotemporal modeling framework for analyzing and predicting game events and plays as they develop in professional basketball. Anticipating basketball events requires understanding both physical motion…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Omer Sela , Michael Chertok , Lior Wolf

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and temporal dynamics of gameplay. Traditional methods rely on…

Human-Computer Interaction · Computer Science 2025-02-18 Tica Lin , Ruxun Xiang , Gardenia Liu , Divyanshu Tiwari , Meng-Chia Chiang , Chenjiayi Ye , Hanspeter Pfister , Chen Zhu-Tian

We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…

Probability · Mathematics 2011-12-02 Davy Paindaveine , Yvik Swan

Sports tracking data are the high-resolution spatiotemporal observations of a competitive event. The growing collection of these data in professional sport allows us to address a fundamental problem of modern sport: how to attribute value…

Applications · Statistics 2020-05-27 Stephanie Kovalchik , Martin Ingram , Kokum Weeratunga , Cagatay Goncu

Understanding team formations and player positioning is crucial for tactical analysis in football (soccer). This paper presents a flexible method for formation recognition and player position assignment in football using predefined static…

Machine Learning · Computer Science 2025-07-01 Joris Bekkers

Sports competitions are widely researched in computer and social science, with the goal of understanding how players act under uncertainty. While there is an abundance of computational work on player metrics prediction based on past…

Computation and Language · Computer Science 2020-07-02 Nadav Oved , Amir Feder , Roi Reichart

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

Other Computer Science · Computer Science 2017-04-17 Joachim Gudmundsson , Michael Horton

We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be…

Computer Vision and Pattern Recognition · Computer Science 2019-12-16 Steven Schwarcz , Peng Xu , David D'Ambrosio , Juhana Kangaspunta , Anelia Angelova , Huong Phan , Navdeep Jaitly

This article introduces the Event based Prediction Suffix Tree (EPST), a biologically inspired, event-based prediction algorithm. The EPST learns a model online based on the statistics of an event based input and can make predictions over…

Machine Learning · Computer Science 2023-10-24 Evie Andrew , Travis Monk , André van Schaik

The global sports analytics industry has a market value of USD 3.78 billion in 2023. The increase of wearables such as GPS sensors has provided analysts with large fine-grained datasets detailing player performance. Traditional analysis of…

Computers and Society · Computer Science 2024-07-19 Valerio Antonini , Michael Scriney , Alessandra Mileo , Mark Roantree

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen