Related papers: ESTA: An Esports Trajectory and Action Dataset
We present the work undertaken by the Evolution and Seismic Tools Activity (ESTA) team of the CoRoT Seismology Working Group. We have focused on two main tasks: Task 1 - now finished - has aimed at testing, comparing and optimising seven…
We report our experience in building a working system, SportSense (http://www.sportsense.us), which exploits Twitter users as human sensors of the physical world to detect events in real-time. Using the US National Football League (NFL)…
In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the complexity of team coordination and the variety of conditions…
While trajectory prediction plays a critical role in enabling safe and effective path-planning in automated vehicles, standardized practices for evaluating such models remain underdeveloped. Recent efforts have aimed to unify dataset…
Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…
Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…
Predictive Business Process Monitoring is becoming an essential aid for organizations, providing online operational support of their processes. This paper tackles the fundamental problem of equipping predictive business process monitoring…
Trajectory prediction in multi-agent sports scenarios is inherently challenging due to the structural heterogeneity across agent roles (e.g., players vs. ball) and dynamic distribution gaps across different sports domains. Existing unified…
Robust ball tracking under occlusion remains a key challenge in sports video analysis, affecting tasks like event detection and officiating. We present TOTNet, a Temporal Occlusion Tracking Network that leverages 3D convolutions,…
Datascouting is one of the most known data applications in professional sport, and specifically football. Its objective is to analyze huge database of players in order to detect high potentials that can be then individually considered by…
Achievement systems have been actively adopted in gaming platforms to maintain players' interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been…
As a novel and fast-changing field, the video game industry does not have a fixed and well-defined vocabulary. In particular, game genres are of interest: No two experts seem to agree on what they are and how they relate to each other. We…
In this paper, we propose ELF, an Extensive, Lightweight and Flexible platform for fundamental reinforcement learning research. Using ELF, we implement a highly customizable real-time strategy (RTS) engine with three game environments…
As artificial intelligence spreads out to numerous fields, the application of AI to sports analytics is also in the spotlight. However, one of the major challenges is the difficulty of automated acquisition of continuous movement data…
Estimation of football players' skills is one of the key tasks in sports analytics. This paper introduces multiple extensions to a widely used model, expected possession value (EPV), to address some key challenges such as selection problem.…
Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…
Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…
Soccer video understanding has motivated the creation of datasets for tasks such as temporal action localization, spatiotemporal action detection (STAD), or multiobject tracking (MOT). The annotation of structured sequences of events (who…
Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…
A large amount of data is produced every second from modern information systems such as mobile devices, the world wide web, Internet of Things, social media, etc. Analysis and mining of this massive data requires a lot of advanced tools and…