English
Related papers

Related papers: ESTA: An Esports Trajectory and Action Dataset

200 papers

Video event detection has become a cornerstone of modern sports analytics, powering automated performance evaluation, content generation, and tactical decision-making. Recent advances in deep learning have driven progress in related tasks…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Hao Xu , Arbind Agrahari Baniya , Sam Well , Mohamed Reda Bouadjenek , Richard Dazeley , Sunil Aryal

Understanding how events are semantically related to each other is the essence of reading comprehension. Recent event-centric reading comprehension datasets focus mostly on event arguments or temporal relations. While these tasks partially…

Computation and Language · Computer Science 2021-09-14 Rujun Han , I-Hung Hsu , Jiao Sun , Julia Baylon , Qiang Ning , Dan Roth , Nanyun Peng

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches…

Artificial Intelligence · Computer Science 2026-04-21 Xiachong Feng , Deyi Yin , Xiaocheng Feng , Yi Jiang , Libo Qin , Yangfan Ye , Lei Huang , Weitao Ma , Qiming Li , Yuxuan Gu , Bing Qin , Lingpeng Kong

Lee Sedol is on a winning streak--does this legend rise again after the competition with AlphaGo? Ke Jie is invincible in the world championship--can he still win the title this time? Go is one of the most popular board games in East Asia,…

Artificial Intelligence · Computer Science 2022-05-03 Yifan Gao

We propose and investigate feasibility of a novel task that consists in finding e-sports talent using multimodal Twitch chat and video stream data. In that, we focus on predicting the ranks of Counter-Strike: Global Offensive (CS:GO) gamers…

Machine Learning · Computer Science 2019-07-04 Anna Belova , Wen He , Ziyi Zhong

MOBA (Multiplayer Online Battle Arena) games require a delicate interplay of strategic planning and real-time decision-making, particularly in professional esports, where players exhibit varying levels of skill and strategic insight. While…

Human-Computer Interaction · Computer Science 2025-03-13 Ruofei Ma , Yu Zhao , Yuheng Shao , Yunjie Yao , Quan Li

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Atom Scott , Ikuma Uchida , Ning Ding , Rikuhei Umemoto , Rory Bunker , Ren Kobayashi , Takeshi Koyama , Masaki Onishi , Yoshinari Kameda , Keisuke Fujii

The study of complex many-body systems via analysis of the trajectories of the units that dynamically move and interact within them is a non-trivial task. The workflow for extracting meaningful information from the raw trajectory data is…

Materials Science · Physics 2025-10-31 Simone Martino , Matteo Becchi , Andrew Tarzia , Daniele Rapetti , Giovanni M. Pavan

Human pose detection systems based on state-of-the-art DNNs are on the go to be extended, adapted and re-trained to fit the application domain of specific sports. Therefore, plenty of noisy pose data will soon be available from videos…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Rainer Lienhart , Moritz Einfalt , Dan Zecha

Understanding sports is crucial for the advancement of Natural Language Processing (NLP) due to its intricate and dynamic nature. Reasoning over complex sports scenarios has posed significant challenges to current NLP technologies which…

Computation and Language · Computer Science 2024-06-24 Zhengbang Yang , Haotian Xia , Jingxi Li , Zezhi Chen , Zhuangdi Zhu , Weining Shen

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face…

Machine Learning · Computer Science 2025-01-23 Maxime De Bois , Flora Parmentier , Raphaël Puget , Matthew Tanti , Jordan Peltier

Evolutionarily stable strategy (ESS) is the defining concept of evolutionary game theory. It has a fairly unanimously accepted definition for the case of symmetric games which are played in a homogeneous population where all individuals are…

Populations and Evolution · Quantitative Biology 2025-11-26 Vikash Kumar Dubey , Suman Chakraborty , Arunava Patra , Sagar Chakraborty

We present TRI\`EST, a suite of one-pass streaming algorithms to compute unbiased, low-variance, high-quality approximations of the global and local (i.e., incident to each vertex) number of triangles in a fully-dynamic graph represented as…

Data Structures and Algorithms · Computer Science 2016-06-29 Lorenzo De Stefani , Alessandro Epasto , Matteo Riondato , Eli Upfal

Research has shown the complementarity of camera- and inertial-based data for modeling human activities, yet datasets with both egocentric video and inertial-based sensor data remain scarce. In this paper, we introduce WEAR, an outdoor…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Marius Bock , Hilde Kuehne , Kristof Van Laerhoven , Michael Moeller

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety of turn-based and…

Artificial Intelligence · Computer Science 2020-09-15 Diego Perez-Liebana , Alexander Dockhorn , Jorge Hurtado Grueso , Dominik Jeurissen

Many popular sports involve matches between two teams or players where each team have the possibility of scoring points throughout the match. While the overall match winner and result is interesting, it conveys little information about the…

Applications · Statistics 2020-12-23 Claus Thorn Ekstrøm , Andreas Kryger Jensen

Dynamic behaviors are becoming prevalent in tensor applications, like machine learning, where many widely used models contain data-dependent tensor shapes and control flow. However, the limited expressiveness of prior programming…

Programming Languages · Computer Science 2026-01-29 Gina Sohn , Genghan Zhang , Konstantin Hossfeld , Jungwoo Kim , Nathan Sobotka , Nathan Zhang , Olivia Hsu , Kunle Olukotun

Predicting performance outcomes has the potential to transform training approaches, inform coaching strategies, and deepen our understanding of the factors that contribute to athletic success. Traditional non-automated data analysis in…

Human-Computer Interaction · Computer Science 2025-09-12 Melik Ozolcer , Tongze Zhang , Sang Won Bae

Esports gaming is an area in which videogame players need to cooperate and compete with each other, influencing their cognitive load, processing, stress, and social skills. Here it is unknown to which extent competitive videogame play using…

Human-Computer Interaction · Computer Science 2023-05-23 David Berga , Alexandre Pereda , Eleonora De Filippi , Arijit Nandi , Eulalia Febrer , Marta Reverte , Lautaro Russo

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde