Related papers: Fast construction on a restricted budget
We give an algorithm that decides whether the bipartite crossing number of a given graph is at most $k$. The running time of the algorithm is upper bounded by $2^{O(k)} + n^{O(1)}$, where $n$ is the number of vertices of the input graph,…
The $K$-core of a graph is the unique maximum subgraph within which each vertex connects to $K$ or more other vertices. The optimal $K$-core attack problem asks to delete the minimum number of vertices from the $K$-core to induce its…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
Consider a general path planning problem of a robot on a graph with edge costs, and where each node has a Boolean value of success or failure (with respect to some task) with a given probability. The objective is to plan a path for the…
We train a small message-passing graph neural network to predict Hamiltonian cycles on Erd\H{o}s-R\'enyi random graphs in a critical regime. It outperforms existing hand-crafted heuristics after about 2.5 hours of training on a single GPU.…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
The random greedy algorithm for constructing a large partial Steiner-Triple-System is defined as follows. We begin with a complete graph on $n$ vertices and proceed to remove the edges of triangles one at a time, where each triangle removed…
An ordered graph is a graph with a linear ordering on its vertices. The online Ramsey game for ordered graphs $G$ and $H$ is played on an infinite sequence of vertices; on each turn, Builder draws an edge between two vertices, and Painter…
Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…
Let $d,n\in \mathbb{N}$ be such that $d=\omega(1)$, and $d\le n^{1-a}$ for some constant $a>0$. Consider a $d$-regular graph $G=(V, E)$ and the random graph process that starts with the empty graph $G(0)$ and at each step $G(i)$ is obtained…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
We consider the geometric random (GR) graph on the $d-$dimensional torus with the $L_\sigma$ distance measure ($1 \leq \sigma \leq \infty$). Our main result is an exact characterization of the probability that a particular labeled cycle…
Consider the problem of maintaining source sink reachability($st$-Reachability), single source reachability(SSR) and strongly connected component(SCC) in an edge decremental directed graph. In particular, we design a randomized algorithm…
Each vertex of an arbitrary simple graph on $n$ vertices chooses $k$ random incident edges. What is the expected number of edges in the original graph that connect different connected components of the sampled subgraph? We prove that the…
In a graph $G$, a subset of vertices $S \subseteq V(G)$ is said to be cyclable if there is a cycle containing the vertices in some order. $G$ is said to be $k$-cyclable if any subset of $k \geq 2$ vertices is cyclable. If any $k$…
We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its…
Vertex connectivity is a well-studied concept in graph theory with numerous applications. A graph is $k$-connected if it remains connected after removing any $k-1$ vertices. The vertex connectivity of a graph is the maximum $k$ such that…
We present a novel approach to graph drawing based on reinforcement learning for minimizing the global and the local crossing number, that is, the total number of edge crossings and the maximum number of crossings on any edge, respectively.…
In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board $G\sim \gnp$. In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker…
We show a deterministic algorithm for computing edge connectivity of a simple graph with $m$ edges in $m^{1+o(1)}$ time. Although the fastest deterministic algorithm by Henzinger, Rao, and Wang [SODA'17] has a faster running time of…