Related papers: Fast construction on a restricted budget
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The framework of feedback graphs is a generalization of sequential decision-making with bandit or full information feedback. In this work, we study an extension where the directed feedback graph is stochastic, following a distribution…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
This paper aims to maximize algebraic connectivity of networks via topology design under the presence of constraints and an adversary. We are concerned with three problems. First, we formulate the concave maximization topology design…
We consider a modified random walk which uses unvisited edges whenever possible, and makes a simple random walk otherwise. We call such a walk an edge-process. We assume there is a rule A, which tells the walk which unvisited edge to use…
We give a deterministic $m^{1+o(1)}$ time algorithm that computes exact maximum flows and minimum-cost flows on directed graphs with $m$ edges and polynomially bounded integral demands, costs, and capacities. As a consequence, we obtain the…
Our work concerns algorithms for an unweighted variant of Maximum Flow. In the All-Pairs Connectivity (APC) problem, we are given a graph $G$ on $n$ vertices and $m$ edges, and are tasked with computing the maximum number of edge-disjoint…
Say that a graph G has property $\mathcal{K}$ if the size of its maximum matching is equal to the order of a minimal vertex cover. We study the following process. Set $N:= \binom{n}{2}$ and let $e_1, e_2, \dots e_{N}$ be a uniformly random…
We consider the next greedy randomized process for generating maximal H-free graphs: Given a fixed graph H and an integer n, start by taking a uniformly random permutation of the edges of the complete n-vertex graph. Then, construct an…
Consider the following game between two players, Builder and Painter. Builder draws edges one at a time and Painter colours them, in either red or blue, as each appears. Builder's aim is to force Painter to draw a monochromatic copy of a…
Given a clique-width $k$-expression of a graph $G$, we provide $2^{O(k)}\cdot n$ time algorithms for connectivity constraints on locally checkable properties such as Node-Weighted Steiner Tree, Connected Dominating Set, or Connected Vertex…
We introduce a class of budgeted prize-collecting covering subgraph problems. For an input graph with prizes on the vertices and costs on the edges, the aim of these problems is to find a connected subgraph such that the cost of its edges…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
For a graph $H$ and an $n$-vertex graph $G$, the $H$-bootstrap process on $G$ is the process which starts with $G$ and, at every time step, adds any missing edges on the vertices of $G$ that complete a copy of $H$. This process eventually…
We provide a simple new randomized contraction approach to the global minimum cut problem for simple undirected graphs. The contractions exploit 2-out edge sampling from each vertex rather than the standard uniform edge sampling. We…
We describe and analyse a simple greedy algorithm \2G\ that finds a good 2-matching $M$ in the random graph $G=G_{n,cn}^{\d\geq 3}$ when $c\geq 15$. A 2-matching is a spanning subgraph of maximum degree two and $G$ is drawn uniformly from…
Bounded-size rules are dynamic random graph processes which incorporate limited choice along with randomness in the evolution of the system. One starts with the empty graph and at each stage two edges are chosen uniformly at random. One of…
A graph construction that produces a k-regular graph on n vertices for any choice of k >= 3 and n = m(k+1) for integer m >= 2 is described. The number of Hamiltonian cycles in such graphs can be explicitly determined as a function of n and…
Driven by many applications in graph analytics, the problem of computing $k$-edge connected components ($k$-ECCs) of a graph $G$ for a user-given $k$ has been extensively studied recently. In this paper, we investigate the problem of…
Consider a two-player game between players Builder and Painter. Painter begins the game by picking a coloring of the edges of $K_n$, which is hidden from Builder. In each round, Builder points to an edge and Painter reveals its color.…