Related papers: Fast construction on a restricted budget
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of $m$ priceable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more…
We consider the fundamental problems of determining the rooted and global edge and vertex connectivities (and computing the corresponding cuts) in directed graphs. For rooted (and hence also global) edge connectivity with small integer…
We study a random process over graphs inspired by the way payments are executed in the Lightning Network, the main layer-two solution on top of Bitcoin. We first prove almost tight upper and lower bounds on the time it takes for a payment…
Graph spanners are sparse subgraphs that faithfully preserve the distances in the original graph up to small stretch. Spanner have been studied extensively as they have a wide range of applications ranging from distance oracles, labeling…
We introduce a natural generalization of the Erd\H{o}s-R\'enyi random graph model in which random instances of a fixed motif are added independently. The binomial random motif graph $G(H,n,p)$ is the random (multi)graph obtained by adding…
We introduce Shortest Connection Game, a two-player game played on a directed graph with edge costs. Given two designated vertices in which they start, the players take turns in choosing edges emanating from the vertex they are currently…
Graph-based nearest neighbor search methods have seen a surge of popularity in recent years, offering state-of-the-art performance across a wide variety of applications. Central to these methods is the task of constructing a sparse…
Inspired by artistic practices such as beadwork and himmeli, we study the problem of threading a single string through a set of tubes, so that pulling the string forms a desired graph. More precisely, given a connected graph (where edges…
We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…
A constructive method is provided that outputs a directed graph which is named a broken crown graph, containing $5n-9$ vertices and $k$ Hamiltonian cycles for any choice of integers $n \geq k \geq 4$. The construction is not designed to be…
We show how to construct an overlay network of constant degree and diameter $O(\log n)$ in time $O(\log n)$ starting from an arbitrary weakly connected graph. We assume a synchronous communication network in which nodes can send messages to…
Bollob\'{a}s and Thomason (1985) proved that for each $k=k(n) \in [1, n-1]$, with high probability, the random graph process, where edges are added to vertex set $V=[n]$ uniformly at random one after another, is such that the stopping time…
Connectivity (or equivalently, unweighted maximum flow) is an important measure in graph theory and combinatorial optimization. Given a graph $G$ with vertices $s$ and $t$, the connectivity $\lambda(s,t)$ from $s$ to $t$ is defined to be…
Generative network models play an important role in algorithm development, scaling studies, network analysis, and realistic system benchmarks for graph data sets. The commonly used graph-based benchmark model R-MAT has some drawbacks…
Online Ramsey game is played between Builder and Painter on an infinite board $K_{\mathbb N}$. In every round Builder selects an edge, then Painter colors it red or blue. Both know target graphs $H_1$ and $H_2$. Builder aims to create…
Let $\{D_M\}_{M\geq 0}$ be the $n$-vertex random directed graph process, where $D_0$ is the empty directed graph on $n$ vertices, and subsequent directed graphs in the sequence are obtained by the addition of a new directed edge uniformly…
Network control refers to a very large and diverse set of problems including controllability of linear time-invariant dynamical systems, where the objective is to select an appropriate input to steer the network to a desired state. There…
Temporal graphs (in which edges are active at specified times) are of particular relevance for spreading processes on graphs, e.g.~the spread of disease or dissemination of information. Motivated by real-world applications, modification of…
For any given vertices $u$ and $v$ in a graph, the hitting time of a random walk on a finite graph is the number of steps it takes for a random walk to reach vertex $v$ starting at vertex $u$. The expected value of the hitting time is the…