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We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Sketch animation has emerged as a transformative technology, bridging art and science to create dynamic visual narratives across various fields such as entertainment, education, healthcare, and virtual reality. This survey explores recent…

Graphics · Computer Science 2026-02-27 Gaurav Rai , Ojaswa Sharma

Crowdsourcing and human computation has been employed in increasingly sophisticated projects that require the solution of a heterogeneous set of tasks. We explore the challenge of building or hiring an effective team, for performing tasks…

Human-Computer Interaction · Computer Science 2015-08-14 Adish Singla , Eric Horvitz , Pushmeet Kohli , Andreas Krause

Generating models from large data sets -- and determining which subsets of data to mine -- is becoming increasingly automated. However choosing what data to collect in the first place requires human intuition or experience, usually supplied…

Computers and Society · Computer Science 2014-05-20 Josh C. Bongard , Paul D. H. Hines , Dylan Conger , Peter Hurd , Zhenyu Lu

Character posing is of interest in computer animation. It is difficult due to its dependence on inverse kinematics (IK) techniques and articulate property of human characters . To solve the IK problem, classical methods that rely on…

Graphics · Computer Science 2015-03-19 Ranch Y. Q. Lai , Pong C. Yuen , K. W. Lee , J. H. Lai

In image classification, a significant problem arises from bias in the datasets. When it contains only specific types of images, the classifier begins to rely on shortcuts - simplistic and erroneous rules for decision-making. This leads to…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Minsuk Chang , Seokhyeon Park , Hyeon Jeon , Aeri Cho , Soohyun Lee , Jinwook Seo

Animated movies are captivating for their unique character designs and imaginative storytelling, yet they pose significant challenges for existing recognition systems. Unlike the consistent visual patterns detected by conventional face…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Zhongrui Gui , Junyu Xie , Tengda Han , Weidi Xie , Andrew Zisserman

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Robotic commands in natural language usually contain various spatial descriptions that are semantically similar but syntactically different. Mapping such syntactic variants into semantic concepts that can be understood by robots is…

Computation and Language · Computer Science 2016-11-02 Junjie Hu , Jean Oh , Anatole Gershman

Event perception tasks such as recognizing and localizing actions in streaming videos are essential for scaling to real-world application contexts. We tackle the problem of learning actor-centered representations through the notion of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-01 Sathyanarayanan N. Aakur , Sudeep Sarkar

Crowdsourcing information constitutes an important aspect of human-in-the-loop learning for researchers across multiple disciplines such as AI, HCI, and social science. While using crowdsourced data for subjective tasks is not new,…

Human-Computer Interaction · Computer Science 2019-06-19 Ramya Srinivasan , Ajay Chander

The demand for realistic and versatile character animation has surged, driven by its wide-ranging applications in various domains. However, the animation generation algorithms modeling human pose with 2D or 3D structures all face various…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Tianyu Sun , Zhoujie Fu , Bang Zhang , Guosheng Lin

The simulation of the dynamical behavior of pedestrians and crowds in spatial structures is a consolidated research and application context that still presents challenges for researchers in different fields and disciplines. Despite…

Multiagent Systems · Computer Science 2016-08-18 Giuseppe Vizzari , Stefania Bandini

Hand-drawn character animation is a vibrant field in computer graphics, presenting challenges in achieving geometric consistency while conveying expressive motion. Traditional skeletal animation methods maintain geometric consistency but…

Graphics · Computer Science 2025-09-09 Jie Zhou , Linzi Qu , Miu-Ling Lam , Hongbo Fu

Modeling crowd behavior relies on accurate data of pedestrian movements at a high level of detail. Imaging sensors such as cameras provide a good basis for capturing such detailed pedestrian motion data. However, currently available…

Computer Vision and Pattern Recognition · Computer Science 2012-10-11 Stefan Seer , Norbert Brändle , Carlo Ratti

Many data mining tasks cannot be completely addressed by auto- mated processes, such as sentiment analysis and image classification. Crowdsourcing is an effective way to harness the human cognitive ability to process these machine-hard…

Databases · Computer Science 2018-10-22 Chengliang Chai , Ju Fan , Guoliang Li , Jiannan Wang , Yudian Zheng

Generating diverse and realistic human motion that can physically interact with an environment remains a challenging research area in character animation. Meanwhile, diffusion-based methods, as proposed by the robotics community, have…

Graphics · Computer Science 2024-12-06 Takara E. Truong , Michael Piseno , Zhaoming Xie , C. Karen Liu

We present a novel, real-time algorithm to track the trajectory of each pedestrian in moderately dense crowded scenes. Our formulation is based on an adaptive particle-filtering scheme that uses a combination of various multi-agent…

Computer Vision and Pattern Recognition · Computer Science 2014-09-17 Aniket Bera , David Wolinski , Julien Pettré , Dinesh Manocha

Character animation in real-world scenarios necessitates a variety of constraints, such as trajectories, key-frames, interactions, etc. Existing methodologies typically treat single or a finite set of these constraint(s) as separate control…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Hanchao Liu , Xiaohang Zhan , Shaoli Huang , Tai-Jiang Mu , Ying Shan

Modern machine learning approaches have led to performant diagnostic models for a variety of health conditions. Several machine learning approaches, such as decision trees and deep neural networks, can, in principle, approximate any…

Human-Computer Interaction · Computer Science 2024-06-05 Peter Washington