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Recognizing every person's action in a crowded and cluttered environment is a challenging task. In this paper, we propose a real-time action recognition method, Action4D, which gives reliable and accurate results in the real-world settings.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-08 Quanzeng You , Hao Jiang

An effective approach to automated movie content analysis involves building a network (graph) of its characters. Existing work usually builds a static character graph to summarize the content using metadata, scripts or manual annotations.…

Computer Vision and Pattern Recognition · Computer Science 2020-07-30 Prakhar Kulshreshtha , Tanaya Guha

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

The unique artistic style is crucial to artists' occupational competitiveness, yet prevailing Art Commission Platforms rarely support style-based retrieval. Meanwhile, the fast-growing generative AI techniques aggravate artists' concerns…

Machine Learning · Computer Science 2024-04-26 Changjuan Ran , Yeting Guo , Fang Liu , Shenglan Cui , Yunfan Ye

Modern online platforms offer users an opportunity to participate in a variety of content-creation, social networking, and shopping activities. With the rapid proliferation of such online services, learning data-driven user behavior models…

Machine Learning · Computer Science 2022-03-01 Aravind Sankar

Synthesizing multi-character interactions is a challenging task due to the complex and varied interactions between the characters. In particular, precise spatiotemporal alignment between characters is required in generating close…

Graphics · Computer Science 2022-08-05 Aman Goel , Qianhui Men , Edmond S. L. Ho

Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-used proxy for attention, is cumbersome to collect. Here we…

Human-Computer Interaction · Computer Science 2020-01-14 Anelise Newman , Barry McNamara , Camilo Fosco , Yun Bin Zhang , Pat Sukhum , Matthew Tancik , Nam Wook Kim , Zoya Bylinskii

Untile recently crowdsourcing has been primarily conceived as an online activity to harness resources for problem solving. However the emergence of opportunistic networking (ON) has opened up crowdsourcing to the spatial domain. In this…

Networking and Internet Architecture · Computer Science 2021-10-01 M. Mordacchini , A. Passarella , M. Conti , S. M. Allen , M. J. Chorley , G. B. Colombo , V. Tanasescu , R. M. Whitaker

Crowd simulation is a research area widely used in diverse fields, including gaming and security, assessing virtual agent movements through metrics like time to reach their goals, speed, trajectories, and densities. This is relevant for…

Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Sakuya Ota , Qing Yu , Kent Fujiwara , Satoshi Ikehata , Ikuro Sato

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable…

Computer Vision and Pattern Recognition · Computer Science 2025-02-11 Li Hu , Guangyuan Wang , Zhen Shen , Xin Gao , Dechao Meng , Lian Zhuo , Peng Zhang , Bang Zhang , Liefeng Bo

Supervised crowd counting relies heavily on costly manual labeling, which is difficult and expensive, especially in dense scenes. To alleviate the problem, we propose a novel unsupervised framework for crowd counting, named CrowdCLIP. The…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Dingkang Liang , Jiahao Xie , Zhikang Zou , Xiaoqing Ye , Wei Xu , Xiang Bai

We study the problem of organizing a collection of objects - images, videos - into clusters, using crowdsourcing. This problem is notoriously hard for computers to do automatically, and even with crowd workers, is challenging to…

Databases · Computer Science 2016-01-12 Ayush Jain , Joon Young Seo , Karan Goel , Andrew Kuznetsov , Aditya Parameswaran , Hari Sundaram

Animating objects' movements is widely used to facilitate tracking changes and observing both the global trend and local hotspots where objects converge or diverge. Existing methods, however, often obscure critical local hotspots by only…

Human-Computer Interaction · Computer Science 2025-02-13 Duan Li , Xinyuan Guo , Xinhuan Shu , Lanxi Xiao , Lingyun Yu , Shixia Liu

Linguistic resources can be populated with data through the use of such approaches as crowdsourcing and gamification when motivated people are involved. However, current crowdsourcing genre taxonomies lack the concept of cooperation, which…

Social and Information Networks · Computer Science 2017-04-25 Dmitry Ustalov

Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Caiyi Sun , Yujing Sun , Xiao Han , Zemin Yang , Jiawei Liu , Xinge Zhu , Siu Ming Yiu , Yuexin Ma

Multi-object tracking has been studied for decades. However, when it comes to tracking pedestrians in extremely crowded scenes, we are limited to only few works. This is an important problem which gives rise to several challenges.…

Computer Vision and Pattern Recognition · Computer Science 2017-03-29 Afshin Dehghan , Mubarak Shah

Crowdfunding is an emerging finance platform for creators to fund their efforts by soliciting relatively small contributions from a large number of individuals using the Internet. Due to the unique rules, a campaign succeeds in trading only…

Social and Information Networks · Computer Science 2020-02-04 Kai Zhang , Hongke Zhao , Qi Liu , Zhen Pan , Enhong Chen

A major challenge in Natural Language Processing is obtaining annotated data for supervised learning. An option is the use of crowdsourcing platforms for data annotation. However, crowdsourcing introduces issues related to the annotator's…

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