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Mobile sensing is an emerging technology that utilizes agent-participatory data for decision making or state estimation, including multimedia applications. This article investigates the structure of mobile sensing schemes and introduces…

Social and Information Networks · Computer Science 2016-11-15 Pin-Yu Chen , Shin-Ming Cheng , Pai-Shun Ting , Chia-Wei Lien , Fu-Jen Chu

With the increasing abundance of 'digital footprints' left by human interactions in online environments, e.g., social media and app use, the ability to model complex human behavior has become increasingly possible. Many approaches have been…

Social and Information Networks · Computer Science 2019-01-28 David Darmon , William Rand , Michelle Girvan

Motion in-betweening, a fundamental task in character animation, consists of generating motion sequences that plausibly interpolate user-provided keyframe constraints. It has long been recognized as a labor-intensive and challenging…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Setareh Cohan , Guy Tevet , Daniele Reda , Xue Bin Peng , Michiel van de Panne

Simulation is a powerful tool to easily generate annotated data, and a highly desirable feature, especially in those domains where learning models need large training datasets. Machine learning and deep learning solutions, have proven to be…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Niccolò Bisagno , Nicola Garau , Antonio Luigi Stefani , Nicola Conci

Motion comics, a digital animation format that enhances comic book narratives, have wide applications in storytelling, education, and advertising. However, their creation poses significant challenges for amateur creators, primarily due to…

Human-Computer Interaction · Computer Science 2025-03-13 Longfei Chen , Shengxin Li , Ziang Li , Quan Li

We introduce a novel crowdsourcing method for identifying important areas in graphical images through punch-hole labeling. Traditional methods, such as gaze trackers and mouse-based annotations, which generate continuous data, can be…

Human-Computer Interaction · Computer Science 2024-09-17 Minsuk Chang , Soohyun Lee , Aeri Cho , Hyeon Jeon , Seokhyeon Park , Cindy Xiong Bearfield , Jinwook Seo

With the recent success of deep learning algorithms, many researchers have focused on generative models for human motion animation. However, the research community lacks a platform for training and benchmarking various algorithms, and the…

Graphics · Computer Science 2021-12-14 Yizhou Zhao , Wensi Ai , Liang Qiu , Pan Lu , Feng Shi , Tian Han , Song-Chun Zhu

Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-06 Xun Long Ng , Kian Eng Ong , Qichen Zheng , Yun Ni , Si Yong Yeo , Jun Liu

Crowdsourcing systems, in which numerous tasks are electronically distributed to numerous "information piece-workers", have emerged as an effective paradigm for human-powered solving of large scale problems in domains such as image…

Machine Learning · Computer Science 2013-03-27 David R. Karger , Sewoong Oh , Devavrat Shah

This paper addresses the task of generating two-character online interactions. Previously, two main settings existed for two-character interaction generation: (1) generating one's motions based on the counterpart's complete motion sequence,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Zhi Cen , Huaijin Pi , Sida Peng , Qing Shuai , Yujun Shen , Hujun Bao , Xiaowei Zhou , Ruizhen Hu

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Tuyen Tran , Thao Minh Le , Hung Tran , Truyen Tran

This paper explores processing techniques to deal with noisy data in crowdsourced object segmentation tasks. We use the data collected with "Click'n'Cut", an online interactive segmentation tool, and we perform several experiments towards…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Ferran Cabezas , Axel Carlier , Amaia Salvador , Xavier Giró-i-Nieto , Vincent Charvillat

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

Multimedia · Computer Science 2015-02-24 Cong Zhang , Jiangchuan Liu

Crowdsourcing refers to the arrangement in which contributions are solicited from a large group of unrelated people. Due to this nature, crowdsourcers (or task requesters) often face uncertainty about the workers' capabilities which, in…

Multiagent Systems · Computer Science 2016-01-25 Han Yu

As a first step towards studying the ability of human crowds and machines to effectively co-create, we explore several human-only collaborative co-creation scenarios. The goal in each scenario is to create a digital sketch using a simple…

Artificial Intelligence · Computer Science 2020-05-25 Devi Parikh , C. Lawrence Zitnick

We present SmartCrowd, a framework for optimizing collaborative knowledge-intensive crowdsourcing. SmartCrowd distinguishes itself by accounting for human factors in the process of assigning tasks to workers. Human factors designate…

In this work, we present DreamDance, a novel method for animating human images using only skeleton pose sequences as conditional inputs. Existing approaches struggle with generating coherent, high-quality content in an efficient and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Yatian Pang , Bin Zhu , Bin Lin , Mingzhe Zheng , Francis E. H. Tay , Ser-Nam Lim , Harry Yang , Li Yuan

Existing research in crowdsourcing has investigated how to recommend tasks to workers based on which task the workers have already completed, referred to as {\em implicit feedback}. We, on the other hand, investigate the task recommendation…

Artificial Intelligence · Computer Science 2016-09-08 Habibur Rahman , Lucas Joppa , Senjuti Basu Roy

We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual…

Graphics · Computer Science 2023-06-01 Yunbo Zhang , Deepak Gopinath , Yuting Ye , Jessica Hodgins , Greg Turk , Jungdam Won