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In the last decade, crowdsourcing has become a popular method for conducting quantitative empirical studies in human-machine interaction. The remote work on a given task in crowdworking settings suits the character of typical…

Human-Computer Interaction · Computer Science 2024-11-19 Annalena Aicher , Stefan Hillmann , Isabel Feustel , Thilo Michael , Sebastian Möller , Wolfgang Minker

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

Social and Information Networks · Computer Science 2015-05-29 Oskar Jarczyk

Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Muyao Niu , Mingdeng Cao , Yifan Zhan , Qingtian Zhu , Mingze Ma , Jiancheng Zhao , Yanhong Zeng , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to…

Graphics · Computer Science 2024-09-16 Jie Zhou , Chufeng Xiao , Miu-Ling Lam , Hongbo Fu

In recent years, crowdsourcing, aka human aided computation has emerged as an effective platform for solving problems that are considered complex for machines alone. Using human is time-consuming and costly due to monetary compensations.…

Data Structures and Algorithms · Computer Science 2016-04-08 Arya Mazumdar , Barna Saha

Crowdsourcing is an emerging computing paradigm that takes advantage of the intelligence of a crowd to solve complex problems effectively. Besides collecting and processing data, it is also a great demand for the crowd to conduct…

Neural and Evolutionary Computing · Computer Science 2023-04-13 Feng-Feng Wei , Wei-Neng Chen , Xiao-Qi Guo , Bowen Zhao , Sang-Woon Jeon , Jun Zhang

Crafting a single, versatile physics-based controller that can breathe life into interactive characters across a wide spectrum of scenarios represents an exciting frontier in character animation. An ideal controller should support diverse…

Artificial Intelligence · Computer Science 2024-09-24 Chen Tessler , Yunrong Guo , Ofir Nabati , Gal Chechik , Xue Bin Peng

This paper introduces a crowd modeling and motion control approach that employs diffusion adaptation within an adaptive network. In the network, nodes collaboratively address specific estimation problems while simultaneously moving as…

Multiagent Systems · Computer Science 2023-10-25 Zirui Wan , Saeid Sanei

We present a novel character control framework that effectively utilizes motion diffusion probabilistic models to generate high-quality and diverse character animations, responding in real-time to a variety of dynamic user-supplied control…

Graphics · Computer Science 2024-04-24 Rui Chen , Mingyi Shi , Shaoli Huang , Ping Tan , Taku Komura , Xuelin Chen

Crowdsourcing enables one to leverage on the intelligence and wisdom of potentially large groups of individuals toward solving problems. Common problems approached with crowdsourcing are labeling images, translating or transcribing text,…

Human-Computer Interaction · Computer Science 2018-01-09 Florian Daniel , Pavel Kucherbaev , Cinzia Cappiello , Boualem Benatallah , Mohammad Allahbakhsh

Mobile crowdsourcing refers to systems where the completion of tasks necessarily requires physical movement of crowdworkers in an on-demand workforce. Evidence suggests that in such systems, tasks often get assigned to crowdworkers who…

Artificial Intelligence · Computer Science 2024-01-24 Ralf Bruns , Jeremias Dötterl , Jürgen Dunkel , Sascha Ossowski

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Crowdsourced mobile video streaming enables nearby mobile video users to aggregate network resources to improve their video streaming performances. However, users are often selfish and may not be willing to cooperate without proper…

Networking and Internet Architecture · Computer Science 2018-07-10 Ming Tang , Haitian Pang , Shou Wang , Lin Gao , Jianwei Huang , Lifeng Sun

Some of the most severe bottlenecks preventing widespread development of machine learning models for human behavior include a dearth of labeled training data and difficulty of acquiring high quality labels. Active learning is a paradigm for…

Multi-object tracking is a classic field in computer vision. Among them, pedestrian tracking has extremely high application value and has become the most popular research category. Existing methods mainly use motion or appearance…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Teng Fu , Yuwen Chen , Zhuofan Chen , Mengyang Zhao , Bin Li , Xiangyang Xue

In recent years, imitation learning from large-scale human demonstrations has emerged as a promising paradigm for training robot policies. However, the burden of collecting large quantities of human demonstrations is significant in terms of…

Objective: This research explores using crowdsourcing for software usability evaluation. Background: Usability studies are essential for designing user-friendly software, but traditional methods are often costly and time-consuming.…

Software Engineering · Computer Science 2024-08-14 Muhammad Nasir

This work uses crowdsourcing to obtain motion capture data from video recordings. The data is obtained by information workers who click repeatedly to indicate body configurations in the frames of a video, resulting in a model of 2D…

Social and Information Networks · Computer Science 2012-04-17 Ian Spiro , Thomas Huston , Christoph Bregler

In this paper we are interested in analyzing behaviour in crowded public places at the level of holistic motion. Our aim is to learn, without user input, strong scene priors or labelled data, the scope of "normal behaviour" for a particular…

Computer Vision and Pattern Recognition · Computer Science 2013-09-26 Ognjen Arandjelović

We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Jiaxu Zhang , Xianfang Zeng , Xin Chen , Wei Zuo , Gang Yu , Zhigang Tu