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In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Junyao Gao , Jiaxing Li , Wenran Liu , Yanhong Zeng , Fei Shen , Kai Chen , Yanan Sun , Cairong Zhao

With captivating visual effects, stylized 3D character animation has gained widespread use in cinematic production, advertising, social media, and the potential development of virtual reality (VR) non-player characters (NPCs). However,…

Human-Computer Interaction · Computer Science 2025-08-05 Xinwu Ye , Jun-Hsiang Yao , Jielin Feng , Shuhong Mei , Xingyu Lan , Siming Chen

This paper is concerned with the problem of designing, from data, agents that are able to craft their behavior from a number of contributors in order to fulfill some agent-specific task. This is not necessarily known to the contributors.…

Optimization and Control · Mathematics 2020-11-04 Giovanni Russo

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we…

Some complex problems, such as image tagging and natural language processing, are very challenging for computers, where even state-of-the-art technology is yet able to provide satisfactory accuracy. Therefore, rather than relying solely on…

Databases · Computer Science 2012-07-03 Xuan Liu , Meiyu Lu , Beng Chin Ooi , Yanyan Shen , Sai Wu , Meihui Zhang

Motivation: Bioinformatics is faced with a variety of problems that require human involvement. Tasks like genome annotation, image analysis, knowledge-base construction and protein structure determination all benefit from human input. In…

Quantitative Methods · Quantitative Biology 2013-07-01 Benjamin M. Good , Andrew I. Su

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

In crowd behavior understanding, a model of crowd behavior need to be trained using the information extracted from video sequences. Since there is no ground-truth available in crowd datasets except the crowd behavior labels, most of the…

Computer Vision and Pattern Recognition · Computer Science 2016-07-27 Hamidreza Rabiee , Javad Haddadnia , Hossein Mousavi , Moin Nabi , Vittorio Murino , Nicu Sebe

Understanding crowd behavior in video is challenging for computer vision. There have been increasing attempts on modeling crowded scenes by introducing ever larger property ontologies (attributes) and annotating ever larger training…

Computer Vision and Pattern Recognition · Computer Science 2019-08-19 Xun Xu , Shaogang Gong , Timothy Hospedales

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding…

Human-Computer Interaction · Computer Science 2022-12-21 Gabriel Silva , Paulo Knob , Rubens Montanha , Soraia Musse

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yuxin Zhang , Fan Tang , Nisha Huang , Haibin Huang , Chongyang Ma , Weiming Dong , Changsheng Xu

Collecting data online via crowdsourcing platforms has proven to be a very efficient way to recruit a large and diverse sample. Studies of motor learning, however, have been largely confined to the lab due to the need for special equipment…

Neurons and Cognition · Quantitative Biology 2022-12-12 Jonathan S. Tsay , Alan Lee , Richard B. Ivry , Guy Avraham

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Yingcheng Hu , Haowen Gong , Chuanguang Yang , Zhulin An , Yongjun Xu , Songhua Liu

Learning idiomatic expressions is seen as one of the most challenging stages in second language learning because of their unpredictable meaning. A similar situation holds for their identification within natural language processing…

Computation and Language · Computer Science 2022-01-21 Gülşen Eryiğit , Ali Şentaş , Johanna Monti

Research on mid-level image representations has conventionally concentrated relatively obvious attributes and overlooked non-obvious attributes, i.e., characteristics that are not readily observable when images are viewed independently of…

Information Retrieval · Computer Science 2014-09-10 Mark Melenhorst , María Menéndez Blanco , Martha Larson

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Creating compelling 3D character animations typically requires either expert use of professional software or expensive motion capture systems operated by skilled actors. We present DancingBox, a lightweight, vision-based system that makes…

Graphics · Computer Science 2026-03-19 Haocheng Yuan , Adrien Bousseau , Hao Pan , Lei Zhong , Changjian Li

Human mobility patterns refer to the regularities and trends in the way people move, travel, or navigate through different geographical locations over time. Detecting human mobility patterns is essential for a variety of applications,…

Social and Information Networks · Computer Science 2023-05-23 Yisheng Alison Zheng , Abdallah Lakhdari , Amani Abusafia , Shing Tai Tony Lui , Athman Bouguettaya