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The classic paper of Shapley and Shubik \cite{Shapley1971assignment} characterized the core of the assignment game using ideas from matching theory and LP-duality theory and their highly non-trivial interplay. Whereas the core of this game…
We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…
In 1988, Vazirani gave an NC algorithm for computing the number of perfect matchings in $K_{3,3}$-minor-free graphs by building on Kasteleyn's scheme for planar graphs, and stated that this "opens up the possibility of obtaining an NC…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
Motivated by the definition of linear coloring on simplicial complexes, recently introduced in the context of algebraic topology \cite{Civan}, and the framework through which it was studied, we introduce the linear coloring on graphs. We…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
We consider the \emph{connected game coloring number} of a graph, introduced by Charpentier et al. as a game theoretic graph parameter that measures the degeneracy of a graph with respect to a certain two-player game played with an…
In some scenarios ("anti-coordination games"), individuals are better off choosing different actions than their neighbors while in other scenarios ("coordination games"), it is beneficial for individuals to choose the same strategy as their…
Diestel and Leader have characterised connected graphs that admit a normal spanning tree via two classes of forbidden minors. One class are Halin's $(\aleph_0,\aleph_1)$-graphs: bipartite graphs with bipartition $(\mathbb{N},B)$ such that…
We study some ergodicity property of zero-sum stochastic games with a finite state space and possibly unbounded payoffs. We formulate this property in operator-theoretical terms, involving the solvability of an optimality equation for the…
We define and study a collection of matroid isomorphism games corresponding to various axiomatic characterizations of matroids. These are nonlocal games played between two cooperative players. Each game is played on two matroids, and the…
A graph $G$ has the Perfect-Matching-Hamiltonian property (PMH-property) if for each one of its perfect matchings, there is another perfect matching of $G$ such that the union of the two perfect matchings yields a Hamiltonian cycle of $G$.…
We study Maker-Breaker games played on the edge set of a random graph. Specifically, we consider the random graph process and analyze the first time in a typical random graph process that Maker starts having a winning strategy for his final…
A weighted graph $G$ with countable vertex set is bounded if there is an upper bound on the maximum of the sum of absolute values of all edge weights incident to a vertex in $G$. In this paper, we prove a fundamental result on equitable…
The $[X,Y]$-edge colouring game is played with a set of $k$ colours on a graph $G$ with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player $X\in\{A,B\}$ has the first move.…
We present a sufficient condition for the stability property of extremal graph problems that can be solved via Zykov's symmetrisation. Our criterion is stated in terms of an analytic limit version of the problem. We show that, for example,…
We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We identify a subclass of such games, and prove two interesting properties of it: first, Player Max always has optimal strategies in games from…
This paper investigates a class of linear-quadratic-Gaussian risk-sensitive graphon mean-field games, involving an asymptotically infinite population of heterogeneous agents distributed across an asymptotically infinite network, where each…