Related papers: Arkhipov's theorem, graph minors, and linear syste…
We consider the fair allocation of indivisible items to several agents and add a graph theoretical perspective to this classical problem. Namely, we introduce an incompatibility relation between pairs of items described in terms of a…
In a nonlocal game, two noncommunicating players cooperate to convince a referee that they possess a strategy that does not violate the rules of the game. Quantum strategies allow players to optimally win some games by performing joint…
We introduce two-level discounted games played by two players on a perfect-information stochastic game graph. The upper level game is a discounted game and the lower level game is an undiscounted reachability game. Two-level games model…
In this paper we resolve the complexity of the isomorphism problem on all but finitely many of the graph classes characterized by two forbidden induced subgraphs. To this end we develop new techniques applicable for the structural and…
A graph is perfect if the chromatic number of every induced subgraph equals the size of its largest clique, and an algorithm of Gr\"otschel, Lov\'asz, and Schrijver from 1988 finds an optimal colouring of a perfect graph in polynomial time.…
A novel modelling framework is proposed for the analysis of aggregative games on an infinite-time horizon, assuming that players are subject to heterogeneous periodic constraints. A new aggregative equilibrium notion is presented and the…
The symmetries of a finite graph are described by its automorphism group; in the setting of Woronowicz's quantum groups, a notion of a quantum automorphism group has been defined by Banica capturing the quantum symmetries of the graph. In…
The limited connectivity of current and next-generation quantum annealers motivates the need for efficient graph-minor embedding methods. These methods allow non-native problems to be adapted to the target annealer's architecture. The…
Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…
We consider the pursuit and evasion game on finite, connected, undirected graphs known as cops and robbers. Meyniel conjectured that for every graph on n vertices a rootish number of cops can win the game. We prove that this holds up to a…
A path in an edge-colored graph is called proper if no two consecutive edges of the path receive the same color. For a connected graph $G$, the proper connection number $pc(G)$ of $G$ is defined as the minimum number of colors needed to…
Game theory is central to the understanding of competitive interactions arising in many fields, from the social and physical sciences to economics. Recently, as the definition of information is generalized to include entangled quantum…
The Graph Minor Theorem of Robertson and Seymour asserts that any graph property, whatsoever, is determined by an associated finite list of graphs. We view this as an impressive generalization of Kuratowski's theorem, which characterizes…
We prove that an imitation game has a perfect quantum approximate strategy if and only if there exists a bi-tracial state on the minimal tensor product of two universal C${^*}$-algebras, which induces the perfect correlation. Moreover, we…
The minimum dominating set problem asks for a dominating set with minimum size. First, we determine some vertices contained in the minimum dominating set of a graph. By applying a particular scheme, we ensure that the resulting graph is…
In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…
Recent studies show that well-devised perturbations on graph structures or node features can mislead trained Graph Neural Network (GNN) models. However, these methods often overlook practical assumptions, over-rely on heuristics, or…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
A vertex colouring of some graph is called perfect if each vertex of colour $i$ has exactly $a_{ij}$ neighbours of colour $j$. Being perfect imposes several restrictions on the colour incidence matrix $(a_{ij})$. We list several (old and…
A major line of research is discovering Ramsey-type theorems, which are results of the following form: given a graph parameter $\rho$, every graph $G$ with sufficiently large $\rho(G)$ contains a `well-structured' induced subgraph $H$ with…