Related papers: Arkhipov's theorem, graph minors, and linear syste…
Lionel Levine's hat challenge has $t$ players, each with a (very large, or infinite) stack of hats on their head, each hat independently colored at random black or white. The players are allowed to coordinate before the random colors are…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
In his survey "Beyond graph energy: Norms of graphs and matrices" (2016), Nikiforov proposed two problems concerning characterizing the graphs that attain equality in a lower bound and in a upper bound for the energy of a graph,…
We consider the selective graph coloring problem, which is a generalization of the classical graph coloring problem. Given a graph together with a partition of its vertex set into clusters, we want to choose exactly one vertex per cluster…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this note is to introduce and analyze the game that is played on an arbitrary geodesic space. The game is defined in such a way that it preserves the…
Similar to Euclidean geometry, graph theory is a science that studies figures that consist of points and lines. The core of Euclidean geometry is the parallel postulate, which provides the basis of the geometric invariant that the sum of…
We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…
A perfect strategy is one that allows the mutually in-communicated players of a nonlocal game to win every trial of the game. Perfect strategies are basic tools for some fundamental results in quantum computation and crucial resources for…
We study a class of nonlocal games, called transitive games, for which the set of perfect strategies forms a semigroup. We establish several interesting correspondences of bisynchronous transitive games with the theory of compact quantum…
We introduce the (private) entropy of a directed graph (in a new network coding sense) as well as a number of related concepts. We show that the entropy of a directed graph is identical to its guessing number and can be bounded from below…
Nonlocal games provide application-level benchmarks for quantum hardware whose classical performance bounds are information-theoretic, holding against all classical strategies regardless of computational resources. We implement a 14-vertex…
The linear complementarity problem is a continuous optimization problem that generalizes convex quadratic programming, Nash equilibria of bimatrix games and several such problems. This paper presents a continuous optimization formulation…
We work with simple graphs in ZF (Zermelo--Fraenkel set theory without the Axiom of Choice (AC)) and assume that the sets of colors can be either well-orderable or non-well-orderable to prove that the following statements are equivalent to…
Many variations of the classical graph coloring model have been intensively studied due to their multiple applications; scheduling problems and aircraft assignments, for instance, motivate the robust coloring problem. This model gets to…
In the List $k$-Coloring problem we are given a graph whose every vertex is equipped with a list, which is a subset of $\{1,\ldots,k\}$. We need to decide if $G$ admits a proper coloring, where every vertex receives a color from its list.…
The \emph{thinness} of a graph is a width parameter that generalizes some properties of interval graphs, which are exactly the graphs of thinness one. Graphs with thinness at most two include, for example, bipartite convex graphs. Many…
In the course of proving the strong perfect graph theorem, Chudnovsky, Robertson, Seymour, and Thomas showed that every perfect graph either belongs to one of five basic classes or admits one of several decompositions. Four of the basic…
The entropy of a graph is a functional depending both on the graph itself and on a probability distribution on its vertex set. This graph functional originated from the problem of source coding in information theory and was introduced by J.…