Related papers: Arkhipov's theorem, graph minors, and linear syste…
We study optimal and nearly-optimal quantum strategies for non-local XOR games. First, we prove the following general result: for every non-local XOR game, there exists a set of relations with the properties: (1) a quantum strategy is…
The NP-hard problem of correlation clustering is to partition a signed graph such that the number of conflicts between the partition and the signature of the graph is minimized. This paper studies graph signatures that allow the optimal…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this paper we consider the scenario when Maker plays randomly and Breaker is "clever", and…
We study synchronous values of games, especially synchronous games. It is known that a synchronous game has a perfect strategy if and only if it has a perfect synchronous strategy. However, we give examples of synchronous games, in…
We consider the fair allocation of indivisible items to several agents with additional conflict constraints. These are represented by a conflict graph where each item corresponds to a vertex of the graph and edges in the graph represent…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
An injective $k$-edge-coloring of a graph $G$ is an assignment of colors, i.e. integers in $\{1, \ldots , k\}$, to the edges of $G$ such that any two edges each incident with one distinct endpoint of a third edge, receive distinct colors.…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We study the existence of perfect matchings in suitably chosen induced subgraphs of random biregular bipartite graphs. We prove a result similar to a classical theorem of Erdos and Renyi about perfect matchings in random bipartite graphs.…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
Classical game theory is a powerful tool focusing on optimized resource distribution, allocation and sharing in classical wired and wireless networks. As quantum networks are emerging as a means of providing true connectivity between…
The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…
A graph $G$ contains a graph $H$ as an induced minor if $H$ can be obtained from $G$ by vertex deletions and edge contractions. The class of $H$-induced-minor-free graphs generalizes the class of $H$-minor-free graphs, but unlike…
Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…
A path in an edge-colored graph is called a proper path if no two adjacent edges of the path receive the same color. For a connected graph $G$, the proper connection number $pc(G)$ of $G$ is defined as the minimum number of colors needed to…
This paper presents a general closed graph property for (randomized strategy) Nash equilibrium correspondence in large games. In particular, we show that for any large game with a convergent sequence of fiinite-player games, the limit of…
The Graph Minors Structure Theorem of Robertson and Seymour asserts that, for every graph $H,$ every $H$-minor-free graph can be obtained by clique-sums of ``almost embeddable'' graphs. Here a graph is ``almost embeddable'' if it can be…