Related papers: K-color region select game
We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…
We obtain the following new coloring results: * A 3-colorable graph on $n$ vertices with maximum degree~$\Delta$ can be colored, in polynomial time, using $O((\Delta \log\Delta)^{1/3} \cdot\log{n})$ colors. This slightly improves an…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…
Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
In the \textsc{Coloring Reconfiguration} problem, we are given two proper $k$-colorings of a graph and asked to decide whether one can be transformed into the other by repeatedly applying a specified recoloring rule, while maintaining a…
We generalize overpartitions to (k,j)-colored partitions: k-colored partitions in which each part size may have at most j colors. We find numerous congruences and other symmetries. We use a wide array of tools to prove our theorems:…
Chip-firing is a combinatorial game on a graph, in which chips are placed and dispersed among its vertices until a stable configuration is achieved. We specifically study a chip-firing variant on an infinite, rooted, directed $k$-ary tree…
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different…
Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…
For a simple graph G = (V, E) and a positive integer k greater than or equal to 2, a coloring of vertices of G using exactly k colors such that every vertex has an equal number of vertices of each color in its closed neighborhood is called…
The domatic game with pallete size $k$ is a $2$-player game played on a graph $G$ recently introduced by Hartnell and Rall. Players Alice and Bob take turns choosing an uncolored vertex from $G$, and coloring it a color from…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
We investigate a two player game called the $K^4$-building game: two players alternately claim edges of an infinite complete graph. Each player's aim is to claim all six edges on some vertex set of size four for themself. The first player…
List coloring generalizes graph coloring by requiring the color of a vertex to be selected from a list of colors specific to that vertex. One refinement of list coloring, called choosability with separation, requires that the intersection…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
This work investigates structural and computational aspects of list-based graph coloring under interval constraints. Building on the framework of analogous and p-analogous problems, we show that classical List Coloring, $\mu$-coloring, and…