Related papers: K-color region select game
We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in…
An introductory paper to the graph k-colorability problem.
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
Snort is a two-player game played on a simple graph in which the players take turns colouring vertices in their own colour, with the restriction that two adjacent vertices cannot have opposite colours. We will show that on triangular grids…
In an undirected graph, a proper (k,i)-coloring is an assignment of a set of k colors to each vertex such that any two adjacent vertices have at most i common colors. The (k,i)-coloring problem is to compute the minimum number of colors…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
We study the tiling of a two-dimensional region of the plane by $K$-cell one-dimensional tiles, or $K$-mers. Unlike previous studies, which typically allowed for one single value of $K$ or sometimes a small assortment of fixed values, here…
Let k be a natural number. We introduce k-threshold graphs. We show that there exists an O(n^3) algorithm for the recognition of k-threshold graphs for each natural number k. k-Threshold graphs are characterized by a finite collection of…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
A linearly ordered (LO) $k$-colouring of a hypergraph assigns to each vertex a colour from the set $\{0,1,\ldots,k-1\}$ in such a way that each hyperedge has a unique maximum element. Barto, Batistelli, and Berg conjectured that it is…
Coloring graphs is an important algorithmic problem in combinatorics with many applications in computer science. In this paper we study coloring tournaments. A chromatic number of a random tournament is of order $\Omega(\frac{n}{\log(n)})$.…
In this paper, we formulate a new local move on virtual knot diagram, called arc shift move. Further, we extend it to another local move called region arc shift defined on a region of a virtual knot diagram. We establish that these arc…
An edge-coloured cycle is $rainbow$ if all edges of the cycle have distinct colours. For $k\geq 1$, let $\mathcal{F}_{k}$ denote the family of all graphs with the property that any $k$ vertices lie on a cycle. For $G\in \mathcal{F}_{k}$, a…
Using region crossing changes, we define a new invariant called the multi-region index of a knot. We prove that the multi-region index of a knot is bounded from above by twice the crossing number of the knot. In addition, we show that the…
Counter reachability games are played by two players on a graph with labelled edges. Each move consists in picking an edge from the current location and adding its label to a counter vector. The objective is to reach a given counter value…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
The Kneser graph $K(n,k)$ is defined for integers $n$ and $k$ with $n \geq 2k$ as the graph whose vertices are all the $k$-subsets of $\{1,2,\ldots,n\}$ where two such sets are adjacent if they are disjoint. A classical result of Lov\'asz…
The game of Hex has two players who take turns placing stones of their respective colors on the hexagons of a rhombus-shaped hexagonal grid. Black wins by completing a crossing between two opposite edges, while White wins by completing a…
A general position set of a graph $G$ is a set of vertices $S$ in $G$ such that no three vertices from $S$ lie on a common shortest path. In this paper we introduce and study the general position achievement game. The game is played on a…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…