Related papers: K-color region select game
The class of passable games was recently introduced by Selinger as a class of combinatorial games that are suitable for modelling monotone set coloring games such as Hex. In a monotone set coloring game, the players alternately color the…
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into…
Waiter-Client and Client-Waiter games are two-player, perfect information games, with no chance moves, played on a finite set (board) with special subsets known as the winning sets. Each round of the biased $(1:q)$ game begins with Waiter…
We consider $(k,j)$-colored partitions, partitions in which $k$ colors exist but at most $j$ colors may be chosen per size of part. In particular these generalize overpartitions. Advancing previous work, we find new congruences, including…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
Let $r \ge 4$ be an integer and consider the following game on the complete graph $K_n$ for $n \in r \mathbb{Z}$: Two players, Maker and Breaker, alternately claim previously unclaimed edges of $K_n$ such that in each turn Maker claims one…
Let $n, k$ be positive integers. The $(k+1)$-star avoidance game on $K_n$ is played as follows. Two players take it in turn to claim a (previously unclaimed) edge of the complete graph on $n$ vertices. The first player to claim all edges of…
Go gaming is a struggle for territory control between rival, black and white, stones on a board. We model the Go dynamics in a game by means of the Ising model whose interaction coefficients reflect essential rules and tactics employed in…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
An \"{u}bercrossing diagram is a knot diagram with only one crossing that may involve more than two strands of the knot. Such a diagram without any nested loops is called a petal projection. Every knot has a petal projection from which the…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security…
The Game of Cycles, introduced by Su (2020), is played on a simple connected planar graph together with its bounded cells, and players take turns marking edges with arrows according to a sink-source rule that gives the game a topological…
A region crossing change at a region of a spatial-graph diagram is a transformation changing every crossing on the boundary of the region. In this paper, it is shown that every spatial graph consisting of theta-curves can be unknotted by…
This paper investigates the semi-streaming complexity of \textit{$k$-partial coloring}, a generalization of proper graph coloring. For $k \geq 1$, a $k$-partial coloring requires that each vertex $v$ in an $n$-node graph is assigned a color…
We build new quantum games, similar to the spin flip game, where as a novelty the players perform measurements on a quantum system associated to a continuous time search algorithm. The measurements collapse the wave function into one of the…
We study the \emph{geometric $k$-colored crossing number} of complete graphs $\overline{\overline{\text{cr}}}_k(K_n)$, which is the smallest number of monochromatic crossings in any $k$-edge colored straight-line drawing of $K_n$. We…