Related papers: Firefighting with a Distance-Based Restriction
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
We consider a variant of the target defense problem in a planar conical environment where a single defender is tasked to capture a sequence of incoming attackers. The attackers' objective is to breach the target boundary without being…
Graph burning is a discrete-time process on graphs, where vertices are sequentially burned, and burned vertices cause their neighbours to burn over time. We consider extremal properties of this process in the new setting where the…
Graph burning is a discrete time process which can be used to model the spread of social contagion. One is initially given a graph of unburned vertices. At each round (time step), one vertex is burned; unburned vertices with at least one…
Let $G$ be any connected graph on $n$ vertices, $n \ge 2.$ Let $k$ be any positive integer. Suppose that a fire breaks out at some vertex of $G.$ Then, in each turn firefighters can protect at most $k$ vertices of $G$ not yet on fire; Next…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We consider random dynamics on a uniform random recursive tree with $n$ vertices. Successively, in a uniform random order, each edge is either set on fire with some probability $p_n$ or fireproof with probability $1-p_n$. Fires propagate in…
First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed. The winner is determined by some fixed property Y of the sequence of labels of…
The burning number is a recently introduced graph parameter indicating the spreading speed of content in a graph through its edges. While the conjectured upper bound on the necessary numbers of time steps until all vertices are reached is…
We consider random dynamics on the edges of a uniform Cayley tree with $n$ vertices, in which edges are either inflammable, fireproof, or burt. Every inflammable edge is replaced by a fireproof edge at unit rate, while fires start at…
The Burning Number Problem (BNP) models the spread of information or contagion in a network through a discrete-time process on a graph. At each step, one new vertex is selected as a burning source, while fire simultaneously spreads from…
Graph burning is a discrete-time process that models the spread of social contagion. Initially, all vertices are unburned. In each round, one unburned vertex is selected and burned, while any unburned vertex that has a burned neighbour from…
A new surveillance-evasion differential game is posed and solved in which an agile pursuer (the prying pedestrian) seeks to remain within a given surveillance range of a less agile evader that aims to escape. In contrast to previous…
The eternal vertex cover game is played between an attacker and a defender on an undirected graph $G$. The defender identifies $k$ vertices to position guards on to begin with. The attacker, on their turn, attacks an edge $e$, and the…
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following…
Dominating sets in graphs are often used to model some monitoring of the graph: guards are posted on the vertices of the dominating set, and they can thus react to attacks occurring on the unguarded vertices by moving there (yielding a new…
We consider a patrolling game on a graph recently introduced by Alpern et al. (2011) where the Patroller wins if he is at the attacked node while the attack is taking place. This paper studies the periodic patrolling game in the case that…
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…
In m-eternal domination attacker and defender play on a graph. Initially, the defender places guards on vertices. In each round, the attacker chooses a vertex to attack. Then, the defender can move each guard to a neighboring vertex and…