Related papers: Firefighting with a Distance-Based Restriction
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
Graph burning models the spread of information or contagion in a graph. At each time step, two events occur: neighbours of already burned vertices become burned, and a new vertex is chosen to be burned. The big conjecture is known as the…
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…
This paper suggests a model for the motion of tagged pedestrians: pedestrians moving towards a specified targeted destination, which they are forced to reach. It aims to be a decision-making tool for the positioning of fire fighters,…
This paper considers a reach-avoid differential game in three-dimensional space with four equal-speed players. A plane divides the game space into a play subspace and a goal subspace. The evader aims at entering the goal subspace while…
For a given graph $G$ and a subset of vertices $S$, a \emph{distance preserver} is a subgraph of $G$ that preserves shortest paths between the vertices of $S$. We distinguish between a \emph{subsetwise} distance preserver, which preserves…
The current WRF-Fire model starts the fire from a given ignition point at a given time. We want to start the model from a given fire perimeter at a given time instead. However, the fuel balance and the state of the atmosphere depend on the…
The concept of graph burning and burning number ($bn(G)$) of a graph G was introduced recently [1]. Graph burning models the spread of contagion (fire) in a graph in discrete time steps. $bn(G)$ is the minimum time needed to burn a graph…
Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack.…
A mobile agent, starting from a node $s$ of a simple undirected connected graph $G=(V,E)$, has to explore all nodes and edges of $G$ using the minimum number of edge traversals. To do so, the agent uses a deterministic algorithm that allows…
The paper studies a dynamic blocking problem, motivated by a model of optimal fire confinement. While the fire can expand with unit speed in all directions, barriers are constructed in real time. An optimal strategy is sought, minimizing…
Inspired by Lelek's idea from [Disjoint mappings and the span of spaces, Fund. Math. 55 (1964), 199 -- 214], we introduce the novel notion of the span of graphs. Using this, we solve the problem of determining the \emph{maximal safety…
The localization game is a variant of the game of Cops and Robber in which the robber is invisible and moves between adjacent vertices, but the cops can probe any $k$ vertices of the graph to obtain the distance between probed vertices and…
In reconfiguration, we are given two solutions to a graph problem, such as Vertex Cover or Dominating Set, with each solu tion represented by a placement of tokens on vertices of the graph. Our task is to reconfigure one into the other…
The burning process on a graph $G$ starts with a single burnt vertex, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as one other unburnt vertex. The burning number of $G$ is the smallest number of…
We investigate a two player game called the $K^4$-building game: two players alternately claim edges of an infinite complete graph. Each player's aim is to claim all six edges on some vertex set of size four for themself. The first player…
Neighborhood Lights Out is a game played on graphs. Begin with a graph and a vertex labeling of the graph from the set $\{0,1,2,\dots, \ell-1\}$ for $\ell \in \mathbb{N}$. The game is played by toggling vertices: when a vertex is toggled,…
A fortification game (FG) is a three-level, two-player Stackelberg game, also known as defender-attacker-defender game, in which at the uppermost level, the defender selects some assets to be protected from potential malicious attacks. At…
Cops and Robbers is a well-studied pursuit-evasion game in which a set of cops seeks to catch a robber in a graph G, where cops and robber move along edges of G. The cop number of G is the minimum number of cops that is sufficient to catch…
Pursuit and evasion conflicts represent challenging problems with important applications in aerospace and robotics. In pursuit-evasion problems, synthesis of intelligent actions must consider the adversary's potential strategies.…